Game UI Switching Parameter Display Modes for Equipment Comparison
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Solution Overview
Problem
Players find it difficult to grasp the relationship between the performance of equipment and additional items in games, making it challenging to compare and enhance their gear effectively.
Innovation Solution
A user interface that allows players to switch between displaying the effects of additional items on equipment, enabling them to see the changes in performance parameters with and without the additional item effects, facilitating easier decision-making during equipment changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the equipment change screen displays the total performance value including additional item effects, then the player can see the overall performance improvement, but the player cannot distinguish the contribution of the equipment itself from the additional item effect
Solution Approach 1:
The performance display is segmented into two distinct modes: one showing the total performance value (equipment + additional item effects) and another showing only the equipment's base performance value. This segmentation allows players to separately evaluate the equipment's inherent quality versus the bonus provided by additional items, resolving the information loss problem while maintaining ease of comparison through clear visual distinction between the two metrics.
2Measurement precision
If the player needs to compare equipment performance accurately, then the player should see separate values for equipment and additional items, but this requires more complex display information
Solution Approach 1:
The display system dynamically switches between two presentation modes based on player needs: a simple total performance view for quick assessment and a detailed breakdown view for precise comparison. This dynamic adaptability provides measurement precision when needed while avoiding unnecessary complexity during routine equipment selection, effectively resolving the contradiction between accuracy and simplicity.
Data Source
AI summary
As a user interface (UI) when changing a wearing item, a UI showing a change in a parameter in a case where a wearing item set to a player object is changed to another wearing item, from a state before the change, is generated. Here, an additional item that adds a change to the parameter independently of the wearing item can be set to the wearing item. The UI is configured such that it is possible to switch between a first display showing a change in the parameter such that an effect of the additional item is reflected and a second display showing a change in the parameter such that the effect of the additional item is not reflected. Change of the wearing item is fixed on the basis of a wearing instruction input.


