Game UI Sub-region Segmentation for Real-time Battle Data
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Solution Overview
Problem
Current methods for displaying real-time battle information in games are complex, leading to inefficiencies and increased pressure on user interfaces, as they require switching between multiple user interfaces to view all real-time data of participating users.
Innovation Solution
A method and apparatus that display real-time battle information by dividing the user interface into regions corresponding to different information categories, allowing users to selectively view specific categories of data for target user accounts through operations on sub-regions, reducing the need to display all data and improving display efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If all real-time data of target user account is displayed, then completeness of information is improved, but display complexity increases
Solution Approach 1:
The display region is divided into multiple sub-regions, each corresponding to a different information category (e.g., basic information, battle statistics, equipment information). Users can selectively view specific categories by interacting with corresponding sub-regions, avoiding the need to display all data simultaneously and reducing overall display complexity.
Solution Approach 2:
Different parts of the display interface have different functions and properties. Each sub-region is optimized to display specific types of information with appropriate detail levels, allowing users to focus on locally relevant information without being overwhelmed by comprehensive but overwhelming data presentation.
2Ease of operation
If user interface switches to display real-time data of another user, then accessibility of information is improved, but operation complexity increases
Solution Approach 1:
The interface merges the current user's battle view with the target user's data display. Instead of switching to a separate battle interface for the target user, the system integrates their information into the existing interface through the divided display regions, allowing users to view another user's real-time data while remaining in their own battle context.
Solution Approach 2:
The battle interface is designed to serve multiple functions simultaneously: displaying the current user's battle information, displaying another user's real-time data, and providing navigation between different information categories. This multi-functionality eliminates the need for separate interfaces and reduces operational complexity.
3Loss of information
If user interface displays all real-time data, then information completeness is improved, but processing load increases
Solution Approach 1:
The system implements partial action by loading and displaying only the specific information category that the user currently needs to view, rather than loading all possible data. When users interact with different sub-regions, only the corresponding information category is fetched and displayed, significantly reducing processing load while maintaining the ability to access complete information on demand.
Data Source
AI summary
A method for displaying real-time battle information is performed by a terminal. The method includes: displaying a user interface of a battle; displaying, within the user interface of the battle, identifiers of user accounts participating in the battle, the identifier of each user account having a display region and the display region comprising a plurality of sub-regions, different sub-regions corresponding to different information categories; and in response to an operation on a target sub-region in a display region of a target identifier, displaying real-time battle information of a target information category of a target user account corresponding to the target identifier, the target information category being an information category corresponding to the target sub-region.


