Game Unit Grouping Control via Dynamic Selection Box
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Solution Overview
Problem
Existing game unit control methods for mobile terminal games are inefficient and inconvenient, making it difficult to operate multiple game units, which negatively impacts player experience.
Innovation Solution
A game unit control method and apparatus that utilizes a graphical user interface with a control display area featuring game unit indicators, allowing for grouping, adjustment, and selection of game units through intuitive operations such as expansion, deletion, and movement of grouping controls, enabling quick and efficient control of target game units.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional control modes are used in mobile terminal games, then the control method is simple, but the convenience and efficiency of operating multiple game units deteriorates
Solution Approach 1:
The patent segments the control interface by displaying individual indicators for each game unit in an array. This allows players to selectively group multiple specific units rather than controlling them individually, resolving the contradiction by providing efficient multi-unit control without requiring complex traditional PC-style control modes.
Solution Approach 2:
The patent introduces a new dimension of control by adding grouping functionality that operates across the spatial arrangement of indicators. Players can draw selection boxes or use multi-tap gestures to group units across different positions, transforming the control method from individual unit manipulation to area-based or gesture-based grouping, thereby improving operational efficiency.
2Productivity
If individual game unit control is used, then the control method is simple, but the efficiency of operating multiple game units deteriorates
Solution Approach 1:
The patent merges multiple individual unit selections into a single grouping operation. By allowing players to draw selection boxes around multiple indicators or use multi-tap gestures, the system combines several control actions into one unified gesture, significantly improving productivity while maintaining ease of operation through intuitive touch interactions.
Solution Approach 2:
The patent implements preliminary action by automatically grouping selected units before combat or actions are executed. The system pre-processes the selection of multiple units through grouping operations, so that when players initiate an attack or command, all grouped units are already prepared and ready to act simultaneously, thereby提高效率 without adding operational complexity.
3Ease of operation
If multiple game units are operated using traditional methods, then comprehensive control is achieved, but operational convenience and efficiency deteriorates
Solution Approach 1:
The patent adds a spatial dimension to the selection process by allowing players to draw selection boxes across multiple indicators or use multi-tap gestures covering multiple units. This transforms the time-consuming individual selection process into a rapid area-based or gesture-based selection, dramatically reducing the time lost in unit selection while maintaining comprehensive control.
Solution Approach 2:
The patent implements preliminary grouping actions that prepare multiple units for simultaneous control before combat scenarios arise. By pre-grouping units through selection box or gesture-based operations during calm periods, the system eliminates the need for repeated individual selections during intense combat, thereby reducing time loss without sacrificing operational convenience.
Data Source
AI summary
A game unit control method and apparatus are provided. The method includes: in response to a preset grouping trigger operation, displaying a first grouping control in a preset range of at least one game unit indicator; in response to a first grouping operation acting on the first grouping control, adjusting a coverage range of the first grouping control; and determining game units indicated by a game unit indicator corresponding to the adjusted coverage range of the first grouping control as a first group of target game units. In the present embodiment, a first grouping control is used to quickly group game units, thereby enabling a player to operate on game units of multiple classes at the same time, so as to improve the game experience of the player.


