Game Unit Grouping Control via Dynamic Selection Box

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Solution Overview

Problem

Existing game unit control methods for mobile terminal games are inefficient and inconvenient, making it difficult to operate multiple game units, which negatively impacts player experience.

Innovation Solution

A game unit control method and apparatus that utilizes a graphical user interface with a control display area featuring game unit indicators, allowing for grouping, adjustment, and selection of game units through intuitive operations such as expansion, deletion, and movement of grouping controls, enabling quick and efficient control of target game units.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional control modes are used in mobile terminal games, then the control method is simple, but the convenience and efficiency of operating multiple game units deteriorates

Engineering Contradiction:
Improveconvenience of operating game unitsVSAvoidcontrol mode complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent segments the control interface by displaying individual indicators for each game unit in an array. This allows players to selectively group multiple specific units rather than controlling them individually, resolving the contradiction by providing efficient multi-unit control without requiring complex traditional PC-style control modes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension of control by adding grouping functionality that operates across the spatial arrangement of indicators. Players can draw selection boxes or use multi-tap gestures to group units across different positions, transforming the control method from individual unit manipulation to area-based or gesture-based grouping, thereby improving operational efficiency.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If individual game unit control is used, then the control method is simple, but the efficiency of operating multiple game units deteriorates

Engineering Contradiction:
Improveefficiency of operating game unitsVSAvoidconvenience of control operations
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent merges multiple individual unit selections into a single grouping operation. By allowing players to draw selection boxes around multiple indicators or use multi-tap gestures, the system combines several control actions into one unified gesture, significantly improving productivity while maintaining ease of operation through intuitive touch interactions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements preliminary action by automatically grouping selected units before combat or actions are executed. The system pre-processes the selection of multiple units through grouping operations, so that when players initiate an attack or command, all grouped units are already prepared and ready to act simultaneously, thereby提高效率 without adding operational complexity.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If multiple game units are operated using traditional methods, then comprehensive control is achieved, but operational convenience and efficiency deteriorates

Engineering Contradiction:
Improveconvenience of selection operationsVSAvoidtime for selecting and controlling units
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent adds a spatial dimension to the selection process by allowing players to draw selection boxes across multiple indicators or use multi-tap gestures covering multiple units. This transforms the time-consuming individual selection process into a rapid area-based or gesture-based selection, dramatically reducing the time lost in unit selection while maintaining comprehensive control.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements preliminary grouping actions that prepare multiple units for simultaneous control before combat scenarios arise. By pre-grouping units through selection box or gesture-based operations during calm periods, the system eliminates the need for repeated individual selections during intense combat, thereby reducing time loss without sacrificing operational convenience.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11878243B2Game unit control method and apparatus
Publication Date: 2024.01.23 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11878243B2 patent drawing
  • US11878243B2 patent drawing
  • US11878243B2 patent drawing

AI summary

A game unit control method and apparatus are provided. The method includes: in response to a preset grouping trigger operation, displaying a first grouping control in a preset range of at least one game unit indicator; in response to a first grouping operation acting on the first grouping control, adjusting a coverage range of the first grouping control; and determining game units indicated by a game unit indicator corresponding to the adjusted coverage range of the first grouping control as a first group of target game units. In the present embodiment, a first grouping control is used to quickly group game units, thereby enabling a player to operate on game units of multiple classes at the same time, so as to improve the game experience of the player.