Information Processing Device for Game Value Subclassification

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Solution Overview

Problem

Current gaming machine systems lack the capability to accurately manage and distinguish between different types of game values, leading to inefficient and error-prone hand pay processes, particularly when handling credits that exceed predetermined amounts.

Innovation Solution

An information processing device connected to gaming machines that transmits and receives information to manage and distinguish between various types of game values, allowing for appropriate operations based on their classification, including cashable and non-cashable credits, and enabling direct transfer of balance information to player accounts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a credit cancellation operation is performed without considering subclassification of cashable credits, then the total amount of credits can be output, but payment cannot be performed in consideration of subclassification and thus an operation on casino side may be hindered

Engineering Contradiction:
Improvecredit cancellation efficiencyVSAvoidpayment operation accuracy
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent segments cashable credits into multiple subclasses (e.g., first cashable credit subclass, second cashable credit subclass) and implements separate management for each subclass. The credit cancellation operation now processes each subclass individually, transmitting subclass-specific balance information to the information processing device, thereby enabling accurate payment operations while maintaining efficiency.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If manual cash handling and counting are performed during hand pay process, then payment can be made to player, but processing time increases and human errors and fraudulent behavior may occur

Engineering Contradiction:
Improvehand pay process simplicityVSAvoidhand pay processing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent replaces the manual mechanical process of cash handling and counting with an automated information processing system. The gaming machine transmits electronic balance information for each credit subclass to the information processing device, which automatically calculates and manages payments, eliminating the need for manual cash operations and significantly reducing processing time while preventing human errors and fraud.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If detailed classification of game values is implemented, then appropriate operations can be performed according to classification, but system complexity increases

Engineering Contradiction:
Improvegame value management flexibilityVSAvoidinformation management system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal information processing device that handles multiple types of game values (cashable credits, non-cashable credits, and their subclasses) through a unified system architecture. The device receives and processes balance information for all credit types through a single interface, managing detailed classifications without requiring separate physical systems for each credit type, thereby maintaining system simplicity while providing management flexibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12033464B2Information processing device and payout management system
Publication Date: 2024.07.09 UNIVERSAL ENTERTAINMENT CORP
  • US12033464B2 patent drawing
  • US12033464B2 patent drawing
  • US12033464B2 patent drawing

AI summary

The present invention provides an information processing device and a payout management system capable of performing an appropriate operation in accordance with a classification of a game value such as a credit or the like. The information processing device includes an information processing unit that is configured to be able to transmit game value information that can be used for a game to an outside in association with registered information, and an interface that is capable of transmitting and receiving information to and from the gaming machine, in which the information processing unit distinguishes and manages a plurality of types of game values as the game value information.