Game System Vibration Feedback Distinction
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Solution Overview
Problem
In game systems, it is challenging to distinguish between multiple vibrations generated for different conditions, making it difficult for users to perceive necessary vibrations clearly.
Innovation Solution
A game system configuration that includes an operation unit, a vibration unit, and an information processing unit, which generates vibration signals based on user operations and virtual space conditions, associating specific vibrations with distinct states of operation targets, such as a player character or enemy objects, to provide clear and understandable vibrations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple vibrations are generated for different conditions, then the system can provide comprehensive feedback, but the user cannot distinguish between different vibrations
Solution Approach 1:
The vibration feedback is segmented into multiple distinct vibration types, each associated with specific game conditions. The vibration unit generates different vibration patterns (first vibration type for player actions, second vibration type for enemy actions, third vibration type for environmental events) so that users can distinguish between different game events through tactile feedback.
Solution Approach 2:
Different vibration characteristics are assigned to different vibration sections based on local quality principles. The vibration unit is configured to generate vibrations with different patterns, intensities, or frequencies for different game conditions, making each vibration distinguishable through its unique local characteristics.
2Difficulty of detecting and measuring
If vibration intensity is increased for better perception, then user awareness improves, but unnecessary vibrations become more prominent
Solution Approach 1:
The vibration unit dynamically adjusts vibration intensity based on game conditions. When a player character is in a predetermined situation (such as during combat or receiving damage), the system weakens or eliminates certain vibration types to avoid distraction. This dynamic adjustment ensures that only necessary vibrations are perceived at appropriate intensities.
Solution Approach 2:
The system implements feedback by continuously monitoring game state conditions and adjusting vibration output accordingly. When the player character is in a predetermined situation, the information processing unit determines this state and modifies vibration generation to provide relevant feedback while filtering out unnecessary vibrations that would cause distraction.
Data Source
AI summary
Based on a user operation on an operation unit, an operation target is controlled in a virtual space, and it is determined whether or not the operation target is in a predetermined situation in the virtual space. Then, a vibration signal for vibrating a vibration unit is generated in accordance with the state of the operation target in the virtual space, and the vibration signal is generated by associating a plurality of types of vibrations with a plurality of states of the operation target. When it is determined that the operation target is in the predetermined situation, the vibration signal is generated so that regarding a first type of vibration among the plurality of types of vibrations, the vibration is weaker than in a case where it is not determined that the operation target is in the predetermined situation, or the vibration disappears.


