Game System Vibration Feedback Distinction

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Solution Overview

Problem

In game systems, it is challenging to distinguish between multiple vibrations generated for different conditions, making it difficult for users to perceive necessary vibrations clearly.

Innovation Solution

A game system configuration that includes an operation unit, a vibration unit, and an information processing unit, which generates vibration signals based on user operations and virtual space conditions, associating specific vibrations with distinct states of operation targets, such as a player character or enemy objects, to provide clear and understandable vibrations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple vibrations are generated for different conditions, then the system can provide comprehensive feedback, but the user cannot distinguish between different vibrations

Engineering Contradiction:
Improvevibration feedback coverageVSAvoidvibration distinction difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The vibration feedback is segmented into multiple distinct vibration types, each associated with specific game conditions. The vibration unit generates different vibration patterns (first vibration type for player actions, second vibration type for enemy actions, third vibration type for environmental events) so that users can distinguish between different game events through tactile feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different vibration characteristics are assigned to different vibration sections based on local quality principles. The vibration unit is configured to generate vibrations with different patterns, intensities, or frequencies for different game conditions, making each vibration distinguishable through its unique local characteristics.

Inventive Principle:
Principle #3Local quality

2Difficulty of detecting and measuring

If vibration intensity is increased for better perception, then user awareness improves, but unnecessary vibrations become more prominent

Engineering Contradiction:
Improvevibration perception clarityVSAvoiddistraction from unnecessary vibrations
Core Design Contradiction:
Difficulty of detecting and measuringVSObject-affected harmful factors

Solution Approach 1:

The vibration unit dynamically adjusts vibration intensity based on game conditions. When a player character is in a predetermined situation (such as during combat or receiving damage), the system weakens or eliminates certain vibration types to avoid distraction. This dynamic adjustment ensures that only necessary vibrations are perceived at appropriate intensities.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by continuously monitoring game state conditions and adjusting vibration output accordingly. When the player character is in a predetermined situation, the information processing unit determines this state and modifies vibration generation to provide relevant feedback while filtering out unnecessary vibrations that would cause distraction.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10758820B2Game system, storage medium having stored therein game program, game apparatus, and game processing method
Publication Date: 2020.09.01 NINTENDO CO LTD
  • US10758820B2 patent drawing
  • US10758820B2 patent drawing
  • US10758820B2 patent drawing

AI summary

Based on a user operation on an operation unit, an operation target is controlled in a virtual space, and it is determined whether or not the operation target is in a predetermined situation in the virtual space. Then, a vibration signal for vibrating a vibration unit is generated in accordance with the state of the operation target in the virtual space, and the vibration signal is generated by associating a plurality of types of vibrations with a plurality of states of the operation target. When it is determined that the operation target is in the predetermined situation, the vibration signal is generated so that regarding a first type of vibration among the plurality of types of vibrations, the vibration is weaker than in a case where it is not determined that the operation target is in the predetermined situation, or the vibration disappears.