Automatic Game Video Capture for Debugging and Highlight Generation

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Solution Overview

Problem

Existing computer game videos are not efficiently captured and utilized for debugging and showcasing exceptional gaming performance, limiting their utility for game developers and players.

Innovation Solution

A system and method for automatically capturing and analyzing computer game videos to identify issues or exceptional gameplay, allowing for the generation of additional videos for debugging, development, and sharing of extraordinary gaming moments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If computer game videos are manually captured and analyzed, then debugging and development purposes can be served, but the process is time-consuming and inefficient

Engineering Contradiction:
Improvevideo capture and analysis efficiencyVSAvoidtime required for debugging and development
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system enables automatic self-capture and self-analysis of game videos. The computer system automatically captures gameplay videos, detects issues, and generates replacement videos without requiring manual intervention from developers, thereby improving productivity and reducing time loss.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical processes of video capture and analysis with automated computer-based systems. The system uses computer processors to automatically record, analyze, and generate replacement videos, substituting the manual mechanical approach with an automated digital process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If existing video capture methods are used, then some basic recording is possible, but the videos cannot be efficiently utilized for debugging and showcasing exceptional performance

Engineering Contradiction:
Improveutility of captured videos for debugging and showcasingVSAvoidefficiency of video utilization
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system captures game videos for multiple purposes simultaneously - debugging, development, and showcasing exceptional performance. The same captured video data is utilized across different functions, making the system universal and adaptable to various needs while improving overall productivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system analyzes captured videos to detect issues and generates feedback in the form of replacement videos. This feedback mechanism allows the system to automatically identify problems and provide corrected versions, enhancing both the versatility and efficiency of video utilization.

Inventive Principle:
Principle #23Feedback

3Loss of time

If automatic video capture is implemented, then issue detection and correction can be accelerated, but the system complexity increases

Engineering Contradiction:
Improveissue resolution timeVSAvoidcomplexity of automatic capture and analysis system
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system segments the complex task of video analysis into distinct functional components: video capture, issue detection, and replacement video generation. By dividing the complex process into manageable segments handled by different system modules, the overall complexity is managed while maintaining fast issue resolution.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12539467B2Auto capturing of computer game video to generate additional video
Publication Date: 2026.02.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12539467B2 patent drawing
  • US12539467B2 patent drawing
  • US12539467B2 patent drawing

AI summary

A computer game video may be automatically captured and used for generating additional video related to gaming which can be beneficial to both game developers and to players. For example, automatically captured game video may be used for debugging and development purposes so that problematic portions of computer games are altered to remove the problems by generating new video versions of the games. In addition or alternatively, portions of games may be automatically captured and used to generate videos exhibiting special or extraordinary gaming performance.