Game Video Overlay with Operation and Event Data Segmentation

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Solution Overview

Problem

Conventional gaming technologies struggle to clearly depict the relationship between a player's operations and the resulting events in game videos, making the distributed content less engaging for viewers.

Innovation Solution

An information processing device and recording medium that combine game video, operation information, and event information to generate a final video, allowing for clearer visualization of game content by presenting the relationship between operation and event information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If operation information is added to game video, then viewer information availability is improved, but viewer understanding of operation-event relationship deteriorates

Engineering Contradiction:
Improveinformation availabilityVSAvoidviewer understanding
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments information presentation by separating operation information and event information into distinct visual elements. Operation information is displayed in one location (e.g., left side) while event information is displayed in another location (e.g., right side), allowing viewers to independently process each type of information and understand their relationships without confusion from mixed presentation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds spatial dimensionality to information presentation by using different positions on the display screen to represent different types of information. By arranging operation information and event information in different spatial locations, the system creates a visual mapping that helps viewers understand the relationship between operations and events through spatial correspondence rather than temporal sequencing alone.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If operation information and event information are combined, then viewer understanding is improved, but device complexity increases

Engineering Contradiction:
Improveviewer understandingVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a timing information intermediary that mediates between operation information and event information. This timing information serves as a bridge that connects operations to their resulting events, allowing the system to maintain clear information separation while still enabling viewers to understand the causal relationships through temporal markers without requiring complex processing logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If multiple players' operation information is displayed, then game content completeness is improved, but information overload increases

Engineering Contradiction:
Improvegame content completenessVSAvoidinformation quantity
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The patent applies segmentation by displaying operation information for multiple players in distinct segmented areas of the screen. Each player's operations are presented in separate regions, allowing viewers to process information for different players independently without the cognitive overload that would result from mixing all operations in a single undifferentiated display area.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240075393A1Recording medium and information processing device
Publication Date: 2024.03.07 SEGA CORP
  • US20240075393A1 patent drawing
  • US20240075393A1 patent drawing
  • US20240075393A1 patent drawing

AI summary

A non-transitory computer readable recording medium stores instructions for an information processing device that comprises a processor, a display device, and an audio output device. The instructions cause the processor to execute: acquiring, from a distribution server, a game video; acquiring, from a management system, operation information regarding a player playing a game in the game video, and event information on an event having occurred in the game based on the operation information; combining the game video, the operation information, and the event information to generate a final video; and presenting the final video via the display device and the audio output device.