Game Video Distribution Scene Identification and Event Data Overlay

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Solution Overview

Problem

Current video-sharing services do not provide game-specific information while viewing game videos, lacking the ability to offer enhanced value to users by detailing specific events within game scenes.

Innovation Solution

A game video distribution system that generates and displays game videos with scene identification information, related display information, and composite videos, allowing users to select and view specific game scenes with progress information and comments, enhancing the viewing experience by providing temporal and event-based insights.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If game videos are distributed as ordinary videos without game-specific information, then the video distribution system remains simple and compatible with general video services, but users cannot access detailed event information or scene-specific data within the game video

Engineering Contradiction:
Improvegame-specific informationVSAvoidvideo distribution system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The game video is segmented into multiple scenes with unique scene identification information. Each scene is associated with event data containing game-specific information. This segmentation allows the system to provide detailed game information without requiring a complete redesign of the video distribution system, as each scene can be independently processed and enhanced with relevant game data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Scene identification information acts as an intermediary between the video content and the game-specific event data. The scene ID links the visual video stream to the corresponding game event information, allowing users to access detailed game data without directly coupling the video distribution system with complex game logic. This intermediary layer enables information enhancement while maintaining system modularity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If scene identification information and event data are integrated with game videos, then users can view detailed game-specific information, but the processing and distribution complexity increases

Engineering Contradiction:
Improveevent informationVSAvoidinformation processing
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Scene identification information and event data are prepared and associated with video segments in advance during the video processing stage. This preliminary action allows the game-specific information to be pre-organized and linked to corresponding video scenes, reducing the processing burden during real-time distribution and enabling efficient information delivery to users.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a parallel data structure that copies and links scene identification information with event data separately from the main video stream. This copying approach allows the game-specific information to be processed and distributed independently, reducing the complexity of integrating detailed event data with the video distribution system while still providing comprehensive information to users.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If the system provides comprehensive game-specific information and scene details, then user engagement and video value increase, but the data storage and transmission requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system extracts only the essential scene identification information and key event data from the complete game video content. By taking out only the most relevant game-specific information rather than transmitting all possible data, the system maintains high user engagement and provides valuable game insights while minimizing the quantity of data that needs to be stored and transmitted.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system provides game-specific information with local quality by associating detailed event data only with relevant scenes rather than uniformly enhancing all video content. This approach allows the system to adapt to user needs by providing comprehensive information where game events occur while reducing data overhead in scenes with less significance, thereby balancing engagement enhancement with data efficiency.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP3131053B1Game moving image distribution device, game moving image distribution method, and game moving image distribution program
Publication Date: 2020.08.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3131053B1 patent drawingFigure 1
  • EP3131053B1 patent drawingFigure 2~3
  • EP3131053B1 patent drawingFigure 4~5

AI summary

There is provided a game video distribution device that permits distribution of game videos with higher value for users through the use of game-specific information. The game distribution device includes video generating means that generates a game video selected by a user, related information acquiring means that acquires related information in which scene identification information identifying individual scenes included in the game video is related to time information representing a time period during which each of the scenes is reproduced, related display information generating means which, in accordance with the related information, generates related display information identifiably displaying a temporal location of each of the scenes relative to an entire time span of the game video, and composing means that generates a composite of the generated video and the related display information.