Game Video Recording with Evaluation-Based Storage Reduction

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Solution Overview

Problem

The increasing data size of game videos due to higher resolution has led to challenges in efficiently recording and managing large volumes of game footage, necessitating a mechanism for effective data management.

Innovation Solution

An information processing apparatus with an image evaluating section to calculate evaluation values of recorded game videos and a data reduction processing section to reduce data amounts based on these values, ensuring the total data remains within a set capacity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If game videos are recorded with higher resolution, then video quality is improved, but data size increases

Engineering Contradiction:
Improvevideo qualityVSAvoiddata size
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent changes the parameter of video quality by introducing an evaluation mechanism that assigns scores to different video segments based on multiple criteria (event occurrence, player actions, time of day, etc.). This allows the system to differentiate between high-quality and low-quality segments, enabling selective retention that maintains overall video quality while reducing total data size.

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If more game videos are recorded, then user content library is enriched, but storage capacity is exceeded

Engineering Contradiction:
Improvenumber of videosVSAvoidstorage capacity
Core Design Contradiction:
Quantity of substanceVSVolume of stationary object

Solution Approach 1:

The patent implements a discarding mechanism where low-evaluation video segments are automatically deleted when storage capacity is exceeded. The system recovers storage space by selectively removing content that is least likely to be of interest to the user, based on the evaluation criteria. This allows the system to maintain a sustainable video library within storage constraints.

Inventive Principle:
Principle #34Discarding and recovering

Solution Approach 2:

The patent performs preliminary evaluation and scoring of video segments during or immediately after recording, before storage capacity issues arise. This preliminary action allows the system to pre-identify which videos should be retained and which can be discarded, making the data management process more efficient and proactive rather than reactive.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If all game videos are retained, then no data is lost, but storage efficiency decreases

Engineering Contradiction:
Improvedata retentionVSAvoidstorage efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent applies local quality differentiation by evaluating and scoring different segments of game videos individually rather than treating all videos uniformly. Each video segment is assigned an evaluation score based on specific criteria, allowing the system to identify and retain only the high-quality segments while discarding lower-quality ones. This localized approach to quality assessment improves storage efficiency by eliminating redundant or low-value data.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12383823B2Information processing apparatus and game video recording method
Publication Date: 2025.08.12 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12383823B2 patent drawing
  • US12383823B2 patent drawing
  • US12383823B2 patent drawing

AI summary

An image evaluating section calculates evaluation values of a plurality of game videos recorded in a recording apparatus. A data reduction processing section reduces, on the basis of each of the evaluation values of the plurality of game videos, a data amount of a game video recorded in the recording apparatus. In the recording apparatus, an upper limit capacity is set to a region in which the plurality of game videos are recorded. The data reduction processing section reduces the data amount of the already recorded game videos, when a new game video is recorded in the recording apparatus.