Game Voice Chat Priority Control via Dynamic Volume Adjustment

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Solution Overview

Problem

During in-game voice chat, it is difficult for players to distinguish the content of utterances when multiple users speak simultaneously, and if the game leading user's voice is not properly transmitted, the game progress is hindered.

Innovation Solution

A method and system that adjust the voice volume and timbre of the game leading user's voice signal based on game log information, ensuring their voice is prioritized over other players by increasing its volume and applying specific audio effects when certain game conditions are met, such as being near a target or having higher authority rankings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple game users utter simultaneously during in-game voice chat, then the communication coverage is improved, but the clarity of individual utterance content deteriorates

Engineering Contradiction:
Improvenumber of users communicatingVSAvoidclarity of utterance content
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The patent applies local quality by giving the game leading user's voice signal different (higher) volume characteristics compared to other game users. This creates a quality distinction in the voice chat system where the leader's voice is locally enhanced to ensure clarity while maintaining multi-user communication capability.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the game leading user's voice volume is increased to improve transmission clarity, then the utterance clarity is improved, but the voice volume balance among users deteriorates

Engineering Contradiction:
Improvetransmission clarity of leading userVSAvoidvoice volume balance
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent implements dynamics by dynamically adjusting the voice volume based on the user's role in the game. The system automatically enhances the leading user's voice volume when they are in a leadership position, and adjusts other users' volumes accordingly, creating a dynamic volume balance that adapts to game conditions rather than maintaining a static equal-volume system.

Inventive Principle:
Principle #15Dynamics

3Reliability

If voice control is applied only to game leading user, then the transmission priority is improved, but the system complexity increases

Engineering Contradiction:
Improvetransmission priority of leading userVSAvoidvoice control system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-establishing voice control conditions based on game log information before voice chat occurs. The system proactively identifies when a user is in a leading position and prepares the appropriate volume enhancement, rather than reacting to voice chat demands in real-time, thereby simplifying the control logic.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback by continuously monitoring game log related information to determine whether voice control conditions are satisfied. The system uses feedback from game state information (such as authority rankings and game progress) to automatically adjust voice signal processing, creating a closed-loop control system that adapts to game conditions.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11759708B2Method for game service and commander voice chat and computing device for executing the method
Publication Date: 2023.09.19 NCSOFT CORP
  • US11759708B2 patent drawing
  • US11759708B2 patent drawing
  • US11759708B2 patent drawing

AI summary

A method for game service and a computing device for executing the same are disclosed. According to an embodiment, there is provided a method for game service performed in a computing device comprising one or more processors and a memory storing one or more programs executed by the one or more processors, the method comprising: receiving game log related information and a voice signal of a game user from a plurality of gaming devices, checking whether or not a preset voice control condition is satisfied based on the game log related information, and performing voice control of voice chat in which game users engage according to an utterance of a game leading user among the game users in a state where the voice control condition is satisfied.