Dynamic Game Wheel Weight Remapping for Player Engagement

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Solution Overview

Problem

Gaming machines with wheel-style games often lose player interest due to low average pay and lack of variety, necessitating a system and method to introduce remapping capabilities to enhance excitement and winning opportunities.

Innovation Solution

A remappable game wheel system that allows for dynamic reconfiguration of wheel segments by selecting maps from a library, assigning weights to segments based on the chosen map, thereby altering the probability of winning outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a wheel-style game is used to captivate player interest, then player engagement is improved, but the average pay remains low and player interest is lost after a short period

Engineering Contradiction:
Improveplayer engagementVSAvoidsustained player interest
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The wheel weights are made dynamic and adjustable rather than fixed. The system allows real-time modification of segment weights based on game outcomes, player behavior, and wager amounts, enabling the game to adapt and maintain player interest over extended periods

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the parameters of the wheel by allowing dynamic adjustment of segment weights. Different map configurations can be applied to alter the probability distribution across segments, transforming the game characteristics to sustain engagement

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If fixed weights are assigned to wheel segments, then the game operation is simple, but the variety and excitement are reduced

Engineering Contradiction:
Improvegame operation simplicityVSAvoidgame variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The weight configuration is segmented into multiple maps, where each map represents a different weighting scheme. This allows the system to switch between predefined configurations, providing variety while maintaining operational simplicity through standardized map structures

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wheel system is designed to be multi-functional by supporting multiple map configurations. A single physical wheel can serve different game modes and wager levels by applying different weight maps, eliminating the need for multiple physical wheels

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the wheel weights are dynamically adjusted based on player behavior and wager amounts, then winning opportunities are enhanced, but the system complexity increases

Engineering Contradiction:
Improvewinning opportunitiesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple weight maps are pre-configured and stored in the system memory before gameplay begins. This preliminary preparation allows the controller to quickly switch between configurations based on player behavior and wager amounts without performing complex real-time calculations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system incorporates feedback mechanisms that monitor player behavior and wager amounts, automatically selecting appropriate weight maps to enhance winning opportunities while managing complexity through rule-based decision logic

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8414381B2Method for remapping a game wheel
Publication Date: 2013.04.09 LNW GAMING INC
  • US8414381B2 patent drawing
  • US8414381B2 patent drawing
  • US8414381B2 patent drawing

AI summary

A system and method for remapping a game wheel are disclosed. In one embodiment, a method for remapping a wheel comprises providing a wagering game having a wheel divided into a plurality of wheel segments. A map is selected from a library before producing a game outcome. Each map defines particular weights for the wheel segments on the wheel. Once the map is selected, particular weights are assigned to the wheel segments as defined by the selected map, wherein the particular weights are assigned to the wheel segments before a game outcome is produced.