Gameboard Booster Activation UI for Strategic Match-Three Play

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Solution Overview

Problem

Existing match-three games face challenges in maintaining player engagement and strategy integrity due to random booster generation, which can frustrate strategic players and go unnoticed by others.

Innovation Solution

A computer device implements an activation mode where a segment of the gameboard is selectively defined based on qualifying match conditions, allowing players to strategically activate booster generation when a threshold is met, with visual indicators and customizable activation tools.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If boosters are automatically and randomly distributed within the game board, then help functionality is provided to players, but strategic players become frustrated and gameplay integrity is compromised

Engineering Contradiction:
Improvehelp functionalityVSAvoidgameplay integrity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system pre-positions booster game elements at specific locations on the game board before the player begins playing. These boosters are placed in advance based on predetermined criteria rather than being randomly distributed during gameplay, allowing strategic players to plan around known booster locations while still providing help functionality to those who need it

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Different regions of the game board have different properties - certain areas are designated as booster zones where boosters may be pre-positioned. This creates local variations in gameplay characteristics, allowing help to be provided in specific areas without uniformly affecting the entire board and compromising overall gameplay integrity

Inventive Principle:
Principle #3Local quality

2Ease of operation

If a selectable help functionality is provided for manual activation, then players can control when help is received, but some users may not notice the functionality and engagement is reduced

Engineering Contradiction:
Improveplayer controlVSAvoidfunctionality visibility
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The user interface employs visual indicators such as color changes, animations, or distinctive graphical elements to highlight the selectable help functionality and booster locations. These visual cues make the functionality immediately noticeable to all users without requiring them to discover hidden features, while still maintaining player control over when help is activated

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The system provides visual feedback to confirm when help functionality is available and when it has been activated. This feedback mechanism ensures users are aware of the functionality's presence and status, preventing missed opportunities for help while preserving the voluntary nature of activation

Inventive Principle:
Principle #23Feedback

3Reliability

If boosters are pre-positioned based on predetermined criteria, then strategic players can plan around known locations, but the help functionality may be less effective for players needing assistance

Engineering Contradiction:
Improvegameplay integrityVSAvoidhelp effectiveness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system allows the properties and states of booster game elements to change dynamically during gameplay. Pre-positioned boosters may activate under certain conditions, transform into different types of boosters, or reveal their locations progressively, maintaining gameplay integrity through predictable positioning while adapting to provide effective help based on player needs and game state

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12573270B2Controlling a user interface
Publication Date: 2026.03.10 KING COM
  • US12573270B2 patent drawing
  • US12573270B2 patent drawing
  • US12573270B2 patent drawing

AI summary

A computer device and method that implements an activation component functionality which provides boosters to a player but which retains elements of randomness, is easily noticeable and does not interrupt a player strategy.