Gameboard UI Control with Collectable Special Elements

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Solution Overview

Problem

Existing match-three games face challenges in maintaining user engagement and providing visually engaging gameplay with limited screen resources, particularly with blockers and booster elements that are unresponsive or require multiple layers for removal.

Innovation Solution

Introduce special game elements with collectable attributes, such as 'container' or 'mint' elements, which become collectable upon activation, and a foam region where game elements become collectable, testing player skill and providing a visually distinct and engaging gameplay objective.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional blockers and booster elements are used in match-three games, then game mechanics are simple and easy to understand, but user engagement becomes repetitive and less visually engaging

Engineering Contradiction:
Improvegame mechanics simplicityVSAvoiduser engagement quality
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent segments traditional blocker elements into multiple interactive layers that can be individually collected. Each layer represents a discrete collectable unit, transforming a static obstacle into a multi-stage interactive element that maintains gameplay simplicity while enhancing engagement through progressive collection mechanics

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a collection dimension to traditionally static blocker elements. By enabling players to collect portions of blockers layer by layer, the game transitions from simple removal mechanics to a multi-dimensional engagement model where blockers serve dual purposes as both obstacles and collectable rewards

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Duration of action of stationary object

If multiple layers are required for blocker removal, then game durability increases, but user interaction becomes less responsive and more tedious

Engineering Contradiction:
Improveblocker persistenceVSAvoiduser interaction responsiveness
Core Design Contradiction:
Duration of action of stationary objectVSEase of operation

Solution Approach 1:

The patent implements self-service mechanics where blockers automatically progress through layer removal based on predefined game conditions. Instead of requiring manual intervention for each layer, the system autonomously manages the multi-layer removal process, maintaining blocker persistence while eliminating tedious user interaction

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent prepares blocker layers for progressive removal by pre-establishing collection conditions and visual indicators. Players are given advance notice of collectable layers through visual cues, allowing them to plan their strategy without requiring complex real-time decisions about multi-layer removal sequences

Inventive Principle:
Principle #10Preliminary action

3Area of stationary object

If unresponsive blocker elements are used, then screen space is efficiently utilized, but visual engagement and player motivation decrease

Engineering Contradiction:
Improvescreen space utilizationVSAvoidvisual engagement quality
Core Design Contradiction:
Area of stationary objectVSProductivity

Solution Approach 1:

The patent employs color changes and visual transformations to indicate collectable states of blocker layers. As layers become collectable, they undergo distinct visual changes including color shifts and animated effects, transforming static screen space into dynamically engaging visual elements that maintain efficient space utilization while dramatically improving visual engagement

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12496521B2Controlling a user interface of a computer device
Publication Date: 2025.12.16 KING COM
  • US12496521B2 patent drawing
  • US12496521B2 patent drawing
  • US12496521B2 patent drawing

AI summary

This application relates to a computer device configured to provide a computer game. The computer device displays an initial gameboard of a computer game and displays at least one special game element on the gameboard. A processor detects a qualifying action that affects the special game element, and activates the special game element. Activating the special game element causes assignment of a special ‘collectable’ element attribute to at least one element supported by a tile with the special tile attribute. If the processor detects a second qualifying action relating to a collectable element, a count is incremented for each collectable element to which the second qualifying action relates.