Gamepad Auxiliary Device with Fulcrum Operating Rods

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Solution Overview

Problem

The standard configuration of gamepads requires users to release buttons, leading to reduced gaming performance and potential hand injuries due to the limitations of human hand dexterity.

Innovation Solution

A gamepad auxiliary device with an assembly part and operating rods that allow the use of additional fingers to press buttons, reducing thumb pressure and improving operation speed by extending the tapping end to the button and the operating end between the grips.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the standard gamepad button configuration is used, then the device structure remains simple, but the user's hand dexterity is limited and thumb pressure increases

Engineering Contradiction:
Improvehand dexterityVSAvoiddevice structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The auxiliary device is divided into multiple independent operating rods, each with its own fulcrum and tapping end. This segmentation allows each rod to be independently operated by different fingers, enabling fine-grained control distribution across multiple fingers while keeping each individual component simple in structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The auxiliary device acts as an intermediary between the user's fingers and the gamepad buttons. The operating rods serve as mechanical mediators that transfer the force from various fingers to the buttons, allowing indirect control that distributes pressure and improves dexterity without requiring direct finger-to-button contact.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple fingers are used to operate buttons, then operation speed increases, but the device structure becomes more complex

Engineering Contradiction:
Improveoperation speedVSAvoiddevice structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The operating rods are designed to be dynamically positioned based on button location, with each rod's tapping end extendable to the upper side of its target button. This dynamic positioning allows multiple fingers to simultaneously or sequentially access different buttons, increasing operation speed while maintaining a relatively simple overall structure through modular design.

Inventive Principle:
Principle #15Dynamics

3Reliability

If thumb-only operation is used, then the device structure remains simple, but hand injuries may occur due to excessive pressure

Engineering Contradiction:
Improvehand injury preventionVSAvoiddevice structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Different parts of the auxiliary device have specialized structures optimized for their specific functions: the fulcrum provides pivot points, the operating end extends between grips for finger access, and the tapping end is positioned to press buttons. This local quality optimization allows force distribution across multiple fingers, reducing thumb pressure and preventing hand injuries.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables faster operations and reduces thumb pressure by allowing the use of middle, ring, or little fingers to control buttons, enhancing gaming performance and reducing the risk of hand injuries.

Implementation Method 1

a middle part is assembled on the assembly part through a fulcrum; wherein when the gamepad auxiliary device is assembled on the gamepad, the tapping end extends to an upper side of a button of the gamepad, and the operating end extends to a front and lower side of the gamepad

Methodology Applied
Scientific EffectLever: Lever

Data Source

PatentUS12090393B2Gamepad auxiliary device
Publication Date: 2024.09.17 KE JIATING
  • US12090393B2 patent drawing
  • US12090393B2 patent drawing
  • US12090393B2 patent drawing

AI summary

A gamepad auxiliary device relating to the field of gamepad auxiliary technology is provided, comprising: an assembly part for arranging on a gamepad and covering at least a portion of the gamepad; and at least one operating rod, of which one end is a tapping end, another end is an operating end, and a middle part is assembled on the assembly part through a fulcrum; wherein when the gamepad auxiliary device is assembled on the gamepad, the tapping end extends to an upper side of the button of the gamepad, and the operating end extends to a front and lower side of the gamepad, and is located between two grips of the gamepad; wherein when an operator uses the middle finger, the ring finger or the little finger to touch the operating end to an outside, the tapping end is pressed down to tap the button of the gamepad.