Gamepad Auxiliary Device with Fulcrum Operating Rods
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Solution Overview
Problem
The standard configuration of gamepads requires users to release buttons, leading to reduced gaming performance and potential hand injuries due to the limitations of human hand dexterity.
Innovation Solution
A gamepad auxiliary device with an assembly part and operating rods that allow the use of additional fingers to press buttons, reducing thumb pressure and improving operation speed by extending the tapping end to the button and the operating end between the grips.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the standard gamepad button configuration is used, then the device structure remains simple, but the user's hand dexterity is limited and thumb pressure increases
Solution Approach 1:
The auxiliary device is divided into multiple independent operating rods, each with its own fulcrum and tapping end. This segmentation allows each rod to be independently operated by different fingers, enabling fine-grained control distribution across multiple fingers while keeping each individual component simple in structure.
Solution Approach 2:
The auxiliary device acts as an intermediary between the user's fingers and the gamepad buttons. The operating rods serve as mechanical mediators that transfer the force from various fingers to the buttons, allowing indirect control that distributes pressure and improves dexterity without requiring direct finger-to-button contact.
2Productivity
If multiple fingers are used to operate buttons, then operation speed increases, but the device structure becomes more complex
Solution Approach 1:
The operating rods are designed to be dynamically positioned based on button location, with each rod's tapping end extendable to the upper side of its target button. This dynamic positioning allows multiple fingers to simultaneously or sequentially access different buttons, increasing operation speed while maintaining a relatively simple overall structure through modular design.
3Reliability
If thumb-only operation is used, then the device structure remains simple, but hand injuries may occur due to excessive pressure
Solution Approach 1:
Different parts of the auxiliary device have specialized structures optimized for their specific functions: the fulcrum provides pivot points, the operating end extends between grips for finger access, and the tapping end is positioned to press buttons. This local quality optimization allows force distribution across multiple fingers, reducing thumb pressure and preventing hand injuries.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables faster operations and reduces thumb pressure by allowing the use of middle, ring, or little fingers to control buttons, enhancing gaming performance and reducing the risk of hand injuries.
Implementation Method 1
a middle part is assembled on the assembly part through a fulcrum; wherein when the gamepad auxiliary device is assembled on the gamepad, the tapping end extends to an upper side of a button of the gamepad, and the operating end extends to a front and lower side of the gamepad
Data Source
AI summary
A gamepad auxiliary device relating to the field of gamepad auxiliary technology is provided, comprising: an assembly part for arranging on a gamepad and covering at least a portion of the gamepad; and at least one operating rod, of which one end is a tapping end, another end is an operating end, and a middle part is assembled on the assembly part through a fulcrum; wherein when the gamepad auxiliary device is assembled on the gamepad, the tapping end extends to an upper side of the button of the gamepad, and the operating end extends to a front and lower side of the gamepad, and is located between two grips of the gamepad; wherein when an operator uses the middle finger, the ring finger or the little finger to touch the operating end to an outside, the tapping end is pressed down to tap the button of the gamepad.


