Gamepad Hand Proximity Sensor for Automatic Control

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Solution Overview

Problem

Current gamepads require manual operations to pause or resume games, which is inconvenient for players.

Innovation Solution

A gamepad with a sensor that generates low or high voltage level signals based on hand proximity, allowing automatic activation or pause functions through a control method and circuit comprising a sensing antenna, control circuit, and timers to determine signal duration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual operations are used to push pause or resume buttons, then the gamepad can be controlled, but the operation convenience deteriorates

Engineering Contradiction:
Improveoperation convenienceVSAvoidcontrol operation steps
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces mechanical button pressing operations with a capacitive sensing system that detects hand proximity and automatically triggers pause or resume functions. The sensor detects changes in capacitance when a hand approaches or moves away, eliminating the need for manual button presses and improving operation convenience.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The gamepad system automatically detects user intent through hand proximity sensing and autonomously executes pause or resume operations without requiring manual intervention. The system serves itself by interpreting the presence or absence of the user's hand as a control command, reducing the number of control steps required.

Inventive Principle:
Principle #25Self-service

2Extent of automation

If automatic hand detection is implemented, then operation convenience is improved, but device complexity increases

Engineering Contradiction:
Improveautomatic control levelVSAvoidcircuit structure
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The capacitive sensor serves multiple functions: it detects both the approach of the hand (to trigger resume) and the departure of the hand (to trigger pause). This multi-functionality reduces the need for separate sensors or complex control logic, thereby limiting the increase in device complexity while achieving high automation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses changes in capacitance parameters to detect hand proximity and trigger different actions. By monitoring parameter changes (capacitance increase when hand approaches, decrease when hand moves away) and comparing them against threshold values, the system achieves automatic control with relatively simple circuitry.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables automatic control of the gamepad based on hand presence, reducing manual operations and enhancing player convenience.

Implementation Method 1

utilizing a sensor to obtain a first sensing signal when a human hand is close to the gamepad; and generating a low voltage level signal according to the first sensing signal

Methodology Applied
Scientific EffectCapacitance: Capacitance

Data Source

PatentUS11207591B2Gamepad control method, storage medium, and gamepad
Publication Date: 2021.12.28 JRD COMM (SHENZHEN) LTD
  • US11207591B2 patent drawing
  • US11207591B2 patent drawing
  • US11207591B2 patent drawing

AI summary

A gamepad control method, a storage medium, and a gamepad. The method comprises: when a hand approaches a gamepad, a sensor (11) acquires a first sensing signal; and generate a low-level signal according to the first sensing signal to control the gamepad to be started according to the low-level signal.