Gamepad Hand Proximity Sensor for Automatic Control
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Solution Overview
Problem
Current gamepads require manual operations to pause or resume games, which is inconvenient for players.
Innovation Solution
A gamepad with a sensor that generates low or high voltage level signals based on hand proximity, allowing automatic activation or pause functions through a control method and circuit comprising a sensing antenna, control circuit, and timers to determine signal duration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If manual operations are used to push pause or resume buttons, then the gamepad can be controlled, but the operation convenience deteriorates
Solution Approach 1:
The patent replaces mechanical button pressing operations with a capacitive sensing system that detects hand proximity and automatically triggers pause or resume functions. The sensor detects changes in capacitance when a hand approaches or moves away, eliminating the need for manual button presses and improving operation convenience.
Solution Approach 2:
The gamepad system automatically detects user intent through hand proximity sensing and autonomously executes pause or resume operations without requiring manual intervention. The system serves itself by interpreting the presence or absence of the user's hand as a control command, reducing the number of control steps required.
2Extent of automation
If automatic hand detection is implemented, then operation convenience is improved, but device complexity increases
Solution Approach 1:
The capacitive sensor serves multiple functions: it detects both the approach of the hand (to trigger resume) and the departure of the hand (to trigger pause). This multi-functionality reduces the need for separate sensors or complex control logic, thereby limiting the increase in device complexity while achieving high automation.
Solution Approach 2:
The system uses changes in capacitance parameters to detect hand proximity and trigger different actions. By monitoring parameter changes (capacitance increase when hand approaches, decrease when hand moves away) and comparing them against threshold values, the system achieves automatic control with relatively simple circuitry.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables automatic control of the gamepad based on hand presence, reducing manual operations and enhancing player convenience.
Implementation Method 1
utilizing a sensor to obtain a first sensing signal when a human hand is close to the gamepad; and generating a low voltage level signal according to the first sensing signal
Data Source
AI summary
A gamepad control method, a storage medium, and a gamepad. The method comprises: when a hand approaches a gamepad, a sensor (11) acquires a first sensing signal; and generate a low-level signal according to the first sensing signal to control the gamepad to be started according to the low-level signal.


