Gamepad Vibration Frequency Control for VR Headsets
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Solution Overview
Problem
Existing gamepads for head-mounted devices, such as VR glasses, have a poor use experience due to their inability to adjust vibration frequency in response to changing game scenes, leading to a suboptimal gaming experience for users.
Innovation Solution
A gamepad design that includes a processor, a driving apparatus, and a vibration apparatus, allowing the vibration frequency to be adjusted based on instruction signals from the host device, thereby synchronizing with the dynamics of different game scenes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the vibration apparatus uses a fixed vibration frequency, then the device complexity is reduced, but the adaptability to different game scenes deteriorates
Solution Approach 1:
The patent applies the dynamics principle by making the vibration frequency adjustable rather than fixed. The driving apparatus receives instruction signals from the host and dynamically changes the vibration frequency of the vibration apparatus according to different game scenes, allowing the system to adapt to varying gameplay requirements while maintaining a relatively simple overall structure.
2Ease of operation
If the vibration apparatus cannot adjust vibration frequency, then the ease of operation is maintained, but the use experience deteriorates
Solution Approach 1:
The patent applies the self-service principle by implementing automatic vibration frequency adjustment through the driving apparatus and processor. The system autonomously selects and adjusts the vibration frequency based on instruction signals from the host without requiring manual intervention from the user, thereby maintaining ease of operation while significantly improving the gaming experience through context-appropriate vibration feedback.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution enhances the use experience of the gamepad and the overall gaming experience by allowing users to better interact with and control game scenes through nuanced vibration feedback.
Implementation Method 1
a driving apparatus, wherein the driving apparatus is arranged inside the housing, and the driving apparatus is electrically connected to the processor to receive an instruction signal transmitted by the processor
Data Source
AI summary
A gamepad (100) for a head-mounted device, and a head-mounted device are provided. The gamepad (100) includes: a housing (10); a processor (11), wherein the processor (11) is arranged inside the housing (10), and the processor (11) is in signal transmission with a host of the head-mounted device; a driving apparatus (20), wherein the driving apparatus (20) is arranged inside the housing (10), and the driving apparatus (20) is electrically connected to the processor (11) to receive an instruction signal transmitted by the processor (11); and a vibration apparatus (30), wherein the vibration apparatus (30) is arranged inside the housing (10); the vibration apparatus (30) has various different vibration frequencies; and the driving apparatus (20) is connected to the vibration apparatus (30) to control, according to the received instruction signal, the vibration apparatus (30) to vibrate at the corresponding vibration frequencies.


