Gameplay Analysis for Content Recommendations
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Solution Overview
Problem
Existing content recommendation systems for gaming content do not effectively account for a user's specific gameplay interactions and preferences, often recommending games based on the primary genre rather than the user's actual gameplay habits, leading to irrelevant suggestions.
Innovation Solution
A system utilizing computer vision and machine learning-based techniques to analyze gameplay video and audio, generating keywords that reflect a user's preferred gameplay types, which are then used to recommend content that aligns with their interests, such as golf or driving games, rather than general adventure or shooter games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If content recommendation is based on game genre classification, then recommendation speed is improved, but recommendation accuracy deteriorates
Solution Approach 1:
The patent segments gameplay into multiple distinct dimensions including primary gameplay, secondary gameplay, mini-games, and side activities. Each dimension is analyzed separately to capture different aspects of user preference, transforming a single coarse-grained genre classification into multiple fine-grained gameplay type classifications that together provide both speed and accuracy.
Solution Approach 2:
The patent applies local quality by making recommendation accuracy context-dependent on the specific gameplay dimension being analyzed. Different gameplay dimensions (primary, secondary, mini-games) are evaluated with appropriate weighting and specificity, allowing the system to provide accurate recommendations for each aspect while maintaining overall system efficiency.
2Measurement precision
If content recommendation analyzes detailed gameplay interactions, then recommendation accuracy is improved, but computational complexity deteriorates
Solution Approach 1:
The patent divides complex gameplay analysis into separable dimensions (primary gameplay, secondary gameplay, mini-games, side activities). Each dimension can be processed independently using specialized analysis techniques, reducing the overall computational complexity compared to analyzing all gameplay elements uniformly.
Solution Approach 2:
The patent implements partial action by selectively analyzing gameplay dimensions based on their relevance to user preference. Not all gameplay elements are analyzed with the same depth - the system focuses computational resources on the most informative dimensions while using lighter analysis for less critical aspects.
Data Source
AI summary
Apparatuses, systems, and techniques to determine content recommendations for a user. In at least one embodiment, one or more game recommendations are determined based upon interactions of a player with a game.


