Gameplay Context Inference from Game I/O for Legacy Game Services
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Solution Overview
Problem
Game developers are reluctant to provide structured context information to game console operating systems, hindering the provision of enhanced game services, and legacy games lack the necessary data sharing functionality, which existing technologies have not effectively addressed.
Innovation Solution
A multi-modal neural network system generates structured context information from unstructured game data, including audio, video, peripheral, and motion data, using an inference engine to predict and format the data into a uniform data system (UDS) format, enabling additional game services without requiring developers to modify their games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game developers provide structured context information to the game console operating system, then enhanced game services can be provided, but game developers are reluctant to expose information about their game
Solution Approach 1:
The patent introduces an inference engine as an intermediary component that sits between the unstructured game data and the structured context information required by the operating system. This mediator automatically generates structured context from unstructured game data using machine learning models, eliminating the need for developers to manually expose game information while still enabling enhanced services.
Solution Approach 2:
The system enables game data to serve itself by automatically generating structured context information from unstructured game data through the inference engine. The game's own unstructured data becomes the source material for creating the structured context that enhanced services require, without external intervention from developers.
2Adaptability or versatility
If legacy games are required to provide structured context information, then enhanced game services can be provided, but legacy games were not required to provide structured information and lack data sharing functionality
Solution Approach 1:
The inference engine serves as a universal solution that works with all games regardless of whether they were designed to provide structured information. It processes unstructured game data from any game (including legacy games) and generates the structured context information needed for enhanced services, making the system universally applicable across different game types and eras.
Solution Approach 2:
The inference engine acts as a mediator that bridges the gap between legacy games lacking data sharing functionality and the modern operating system requiring structured context. By processing unstructured game data that legacy games already generate, the mediator enables enhanced services without requiring modifications to the legacy games themselves.
3Adaptability or versatility
If game engines are required to provide structured context information, then enhanced game services can be provided, but some game engines are not able to provide the structured information required
Solution Approach 1:
The system implements a feedback loop where the inference engine continuously monitors unstructured game data and adjusts its predictions of structured context information. The generated structured context is fed back to the operating system to enable enhanced services, creating a closed-loop system that adapts to different game engines' capabilities without requiring them to change.
Solution Approach 2:
The patent replaces the mechanical requirement for game engines to have built-in structured information generation capabilities with an intelligent system using machine learning. Instead of relying on the game engine's native ability to provide structured data, the inference engine uses AI models to predict and generate structured context from unstructured game data.
Data Source
AI summary
A system for generating gameplay context information for a game may include a game screen classification module trained to classify contextually relevant data from gameplay data, one or more game object recognition modules trained to detect game icons from gameplay data, and a multimodal context generation neural network module trained to generate structured gameplay context information from the contextually relevant data and icons within the gameplay data. The multimodal context generation neural network module at least partially generates structured gameplay context information. The modules may include neural networks trained by suitable machine learning algorithms using suitable masked data and labeled data.


