Gameplay Engine Image Input Processing for Content Variety

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Solution Overview

Problem

Modern video game developers face challenges in meeting player expectations for diverse and abundant gameplay content, as existing procedurally generated content methods rely on random number generators or audio files, which are limited in creativity and adaptability.

Innovation Solution

A method and system that process external images to extract data, which is then used as input for a gameplay engine to generate unique and interactive gameplay content, such as altering virtual world features, terrain, characters, and weather conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If procedurally generated content uses random number generators or audio files as input, then content can be generated automatically, but the creativity and adaptability of the generated content is limited

Engineering Contradiction:
Improvecreativity and adaptability of generated contentVSAvoidinput processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces image processing as an intermediary between external input and gameplay content generation. Images serve as a mediating input format that bridges the gap between simple random number generation and complex content creation, enabling more creative and adaptable gameplay elements while maintaining automated generation processes

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the input parameters from simple random numbers or audio signals to complex image data with multiple extractable features. By processing images to extract characteristics such as color distributions, edge patterns, and object recognition data, the system transforms limited random inputs into rich, varied gameplay content with enhanced creativity and adaptability

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If developers create more diverse and abundant gameplay content manually, then player expectations are met, but development time and effort increase

Engineering Contradiction:
Improveamount and variety of gameplay contentVSAvoiddevelopment time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system enables self-service content generation where the gameplay content is automatically created by processing external images through the gameplay engine. The system serves itself by converting image inputs into playable content without requiring manual developer intervention for each content element, thus increasing content quantity while reducing development time

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent performs preliminary action by pre-processing images to extract useful characteristics before feeding them into the gameplay engine. This preliminary extraction of color data, edge information, and other image features prepares the input data in advance, enabling rapid generation of diverse gameplay content without time-consuming manual creation during game development

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If external images are processed to generate gameplay content, then content variety increases, but processing complexity increases

Engineering Contradiction:
Improvecontent varietyVSAvoidimage processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The image processing is segmented into distinct functional modules: color analysis, edge detection, feature extraction, and gameplay parameter mapping. Each module handles a specific aspect of image processing independently, reducing overall processing complexity while maintaining high content variety through the combination of multiple specialized processing stages

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9050524B2Method for using images to generate gameplay content
Publication Date: 2015.06.09 ADEIA MEDIA HOLDINGS INC
  • US9050524B2 patent drawing
  • US9050524B2 patent drawing
  • US9050524B2 patent drawing

AI summary

Systems and methods for using images to generate gameplay content are disclosed herein. Specifically, for example, one aspect of the present disclosure involves a method for altering a virtual world generated by a video game system. The method includes obtaining one or more images from sources external to the video game system and processing the one or more images to obtain one or more inputs. The one or more inputs are provided to a gameplay engine to alter an output of the gameplay engine.