Gameplay Event Identification Using Biometric Telemetry

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Solution Overview

Problem

Users face challenges in creating engaging gameplay videos from long gameplay sessions, as they need to manually identify and edit interesting events, which is time-consuming and inefficient.

Innovation Solution

A system that analyzes gameplay session data to automatically identify and index interesting events, using telemetric and biometric data, and generates a digital storyboard, allowing users to modify and output the content for sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual identification and editing of interesting events is used, then video creation quality can be maintained, but time consumption and effort increase significantly

Engineering Contradiction:
Improveevent identification accuracyVSAvoidvideo creation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system enables automatic self-service by having the gameplay session data automatically analyzed by the event identification model to identify interesting events without requiring manual review. The system self-generates the digital storyboard by automatically selecting, sequencing, and formatting video segments based on the identified events, eliminating the need for manual video editing while maintaining quality through automated quality metrics evaluation.

Inventive Principle:
Principle #25Self-service

2Productivity

If automatic event identification using machine learning model is implemented, then video creation time is reduced, but system complexity increases

Engineering Contradiction:
Improvevideo creation efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the complex video creation process into distinct modular components: gameplay session data collection, event identification model analysis, interesting events selection, digital storyboard generation, and video compilation. Each component operates independently with well-defined interfaces, allowing the complex automated process to be managed through manageable segments while maintaining high productivity.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If comprehensive gameplay session data analysis is performed, then event identification accuracy improves, but data processing requirements increase

Engineering Contradiction:
Improveevent detection accuracyVSAvoiddata processing energy
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by focusing computational resources on analyzing specific portions of gameplay session data that are most likely to contain interesting events. The event identification model evaluates data locally around detected event candidates rather than uniformly processing entire gameplay sessions, thereby improving event detection accuracy while reducing overall data processing energy requirements through targeted analysis.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11679334B2Dynamic gameplay session content generation system
Publication Date: 2023.06.20 ELECTRONIC ARTS INC
  • US11679334B2 patent drawing
  • US11679334B2 patent drawing
  • US11679334B2 patent drawing

AI summary

The present disclosure provides a system that automatically analyzes telemetric data, biometric data, and other data associated with a gameplay session to identify events occurring during the gameplay session. The telemetric data is generated by the game application during the gameplay session. The biometric data can be generated by input devices and can generate data associated with the user. The system can be configured to identify the segments associated with recorded gameplay events from the gameplay session and use the gameplay data associated with the events to create and output video data for a gameplay segment.