Gameplay Event Detection and Enhancement via Audio-Visual Telemetry

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Solution Overview

Problem

Current information handling systems for video games face challenges in automatically capturing and enhancing gameplay experiences, including the time-consuming process of capturing and editing gameplay footage and the difficulty in coding compatible 'hooks' for various hardware types, which limits the availability of game enhancement operations.

Innovation Solution

The system automatically captures gameplay clips based on detected in-game events from audio-visual streams using input/output telemetry, voice, video, and biometric indicators, and uses these metrics to trigger gameplay enhancements such as dynamic screen adjustments, player switches, and peripheral device operations like lighting effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual capture and editing of gameplay footage is performed, then gameplay highlights can be captured and uploaded, but the process is time-consuming and requires complicated video editing software

Engineering Contradiction:
Improvegameplay highlight identification accuracyVSAvoidtime for capturing and editing footage
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of gameplay footage during or immediately after gameplay sessions, automatically identifying highlights based on detected events (goals, assists, near-misses). This preliminary processing eliminates the need for manual review and editing later, as the system has already captured and prepared the relevant clips for upload.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by automatically performing tasks that previously required manual intervention. The gameplay analysis engine autonomously identifies highlights, captures footage, and prepares clips for upload without requiring users to manually review footage or use video editing software, making the process autonomous and time-efficient.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If software hooks are coded to control peripheral devices for gameplay enhancement, then enhancement operations can be triggered, but coding compatible hooks for many different hardware types is difficult and time-consuming

Engineering Contradiction:
Improvecompatibility with different hardware typesVSAvoidcoding complexity for software hooks
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a universal interface layer that translates game events into standardized enhancement triggers. This universal layer communicates with peripheral devices through a common protocol, allowing the same software hook to control multiple types of hardware (lighting devices, haptic feedback devices, audio devices) without requiring separate coding for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary component that sits between the game application and peripheral devices. This intermediary handles the complexity of hardware-specific protocols and translations, allowing developers to write simple, hardware-agnostic enhancement code while the intermediary manages the device-specific implementation details.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11406895B2Gameplay event detection and gameplay enhancement operations
Publication Date: 2022.08.09 DELL PROD LP
  • US11406895B2 patent drawing
  • US11406895B2 patent drawing
  • US11406895B2 patent drawing

AI summary

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.