Gameplay Event Detection System for Automatic Highlight Capture
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Solution Overview
Problem
Existing information handling systems for video games face challenges in automatically capturing and enhancing gameplay experiences, particularly in detecting in-game events and providing seamless gameplay enhancements, due to the complexity of video editing software and the difficulty in coding compatible hooks for various hardware types.
Innovation Solution
The system automatically captures gameplay clips based on detected in-game events from audio-visual streams using input/output telemetry, voice, video, and biometric indicators, and uses these metrics to trigger operations such as resizing, player assignment, and lighting effects, reducing the need for manual editing and simplifying the integration of enhancement operations across different hardware platforms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If manual video editing software is used to capture and edit gameplay footage, then editing capability is improved, but device complexity and ease of operation deteriorate due to complicated software requirements
Solution Approach 1:
The system automatically detects in-game events and captures gameplay footage without requiring user intervention for manual editing. The event detection system self-services by monitoring gameplay metrics, I/O telemetry, and media streams to identify highlight moments and automatically capture them, eliminating the need for complicated video editing software.
Solution Approach 2:
The system performs preliminary actions by pre-configuring event detection rules and capture parameters before gameplay begins. The event detection system is set up in advance to monitor specific gameplay metrics and automatically trigger capture operations when predefined events occur, eliminating the need for post-gameplay editing work.
2Adaptability or versatility
If software hooks are coded to control peripheral devices for gameplay enhancement, then gameplay enhancement capability is improved, but device complexity and ease of manufacture deteriorate due to coding difficulty
Solution Approach 1:
The event detection system is designed as a universal platform that can detect various in-game events across different game titles and control multiple types of peripheral devices through a single unified interface. The system provides multi-functionality by supporting diverse gameplay enhancement operations (lighting effects, haptic feedback, audio adjustments) through a common event detection and trigger mechanism, eliminating the need for game-specific custom coding.
Solution Approach 2:
The system introduces an intermediary event detection layer between the game application and peripheral devices. This mediator translates various in-game events into standardized trigger signals that can control different peripheral devices without requiring direct coding for each device-game combination. The intermediary simplifies implementation by providing a universal translation layer.
3Measurement precision
If comprehensive analysis of I/O telemetry and media streams is performed to detect in-game events, then event detection precision is improved, but use of energy and device complexity worsen
Solution Approach 1:
The event detection system segments the analysis process by dividing media streams and telemetry data into distinct analyzable components. Different detection algorithms analyze specific segments (I/O telemetry, audio streams, video streams, gameplay metrics) independently, then combine results to identify events. This segmentation improves detection precision while managing energy consumption by avoiding redundant full-stream analysis.
Data Source
AI summary
Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.


