Gameplay Event Detection and Enhancement via Telemetry Analysis

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Solution Overview

Problem

Current information handling systems for video games face challenges in automatically capturing and enhancing gameplay experiences, particularly in detecting in-game events and triggering corresponding operations, due to the complexity of video editing software and the difficulty in coding compatible hooks for various hardware types.

Innovation Solution

The system automatically captures gameplay clips based on detected in-game events from audio-visual streams using input/output telemetry, voice, video, and biometric indicators, and uses these metrics to perform operations such as resizing, repositioning, and enhancing gameplay with lighting or haptic feedback, eliminating the need for manual editing and simplifying the process of coding hooks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If manual video editing software is used to capture and edit gameplay footage, then editing capability is improved, but device complexity and ease of operation deteriorate due to complicated software requirements

Engineering Contradiction:
Improveease of capturing and editing gameplay footageVSAvoidcomplexity of video editing software
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The system automatically detects in-game events and captures gameplay footage without requiring manual intervention. The event detection system self-monitors game states through telemetry data, automatically identifies noteworthy moments, and triggers captures, eliminating the need for manual editing software operation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces an intermediary event detection system that sits between the game application and the capture functionality. This intermediary layer analyzes telemetry data to identify in-game events and triggers captures automatically, serving as a mediator that simplifies the user interface while maintaining complex detection capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If software hooks are coded to control peripheral devices for enhancement operations, then gameplay enhancement capability is improved, but ease of manufacture deteriorates due to difficulty in coding compatible hooks for various hardware types

Engineering Contradiction:
Improvecapability to control peripheral devicesVSAvoiddifficulty in coding compatible hooks
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system employs a universal event detection framework that can identify in-game events across different game titles and hardware configurations through standardized telemetry analysis. This universal approach eliminates the need to code separate hooks for each hardware type, as the system adapts to various configurations through data-driven event identification rather than hardware-specific programming.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces the mechanical approach of coding hardware-specific hooks with an information-based system that detects events through telemetry data analysis. Instead of directly controlling peripherals through coded hooks, the system uses data processing and pattern recognition to identify events and trigger appropriate responses, substituting mechanical programming with informational analysis.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11344805B2Gameplay event detection and gameplay enhancement operations
Publication Date: 2022.05.31 DELL PROD LP
  • US11344805B2 patent drawing
  • US11344805B2 patent drawing
  • US11344805B2 patent drawing

AI summary

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.