Gameplay Event Detection and Enhancement Operations

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current information handling systems for video games face challenges in automatically capturing and enhancing gameplay experiences, such as the time-consuming process of capturing and editing gameplay footage, and the difficulty in coding compatible 'hooks' for various hardware types, leading to limited game enhancement operations.

Innovation Solution

The system automatically captures gameplay clips based on detected in-game events from audio-visual streams using input/output telemetry, voice, video, and biometric indicators, and uses these metrics to trigger operations like resizing, player assignment, and lighting effects, reducing the need for manual editing and simplifying game enhancement development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual capture and editing of gameplay footage is performed, then gameplay clips can be captured and edited, but the process is time-consuming and requires user effort

Engineering Contradiction:
Improvegameplay event detection accuracyVSAvoidtime for capturing and editing footage
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system automatically detects in-game events, captures gameplay footage, and performs editing operations without requiring user intervention. The gameplay enhancement system self-manages the entire workflow from event detection to clip generation, eliminating the time-consuming manual processes while maintaining high detection accuracy through automated analysis of audio-visual streams and telemetry data

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-identifies potential gameplay events by continuously monitoring audio-visual streams and telemetry data during gameplay. By detecting in-game events in real-time and pre-capturing relevant footage segments, the system prepares content ahead of time, eliminating the need for post-gameplay manual review and editing, thus reducing overall time investment

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If 'hooks' are coded for game enhancement operations, then enhancement functionality can be implemented, but coding compatible hooks for various hardware types is difficult and time-consuming

Engineering Contradiction:
Improvegame enhancement operation compatibilityVSAvoidcoding complexity for hardware compatibility
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements a universal gameplay enhancement architecture that can work across different hardware types and game platforms without requiring custom-coded hooks for each configuration. The enhancement operations are designed to be hardware-agnostic, using standardized interfaces and abstraction layers that automatically adapt to various peripheral devices and system configurations, eliminating the need for developers to write compatibility code for each hardware type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary gameplay enhancement layer that sits between the game execution environment and peripheral hardware devices. This intermediary layer handles all hardware-specific communications and adaptations, providing a standardized interface to game developers while managing the complexity of hardware compatibility internally, thus shielding developers from hardware-specific coding requirements

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If gameplay enhancement operations are implemented, then gameplay experience can be enhanced, but coding experience in hook implementation is required

Engineering Contradiction:
Improvegameplay enhancement ease of useVSAvoiddevelopment expertise required
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The gameplay enhancement system operates autonomously without requiring developer intervention or customization. The system automatically detects gameplay events, selects appropriate enhancement operations, and executes them based on pre-configured rules and algorithms. This self-service approach allows anyone to use the enhancement features without needing to understand or code the underlying hook implementations

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses standardized, pre-built enhancement templates and operation patterns that can be directly applied to different gameplay scenarios without requiring custom development. By copying and adapting proven enhancement patterns rather than coding from scratch, the system makes enhancement operations accessible to users without programming expertise while maintaining consistent quality across different implementations

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11141658B2Gameplay event detection and gameplay enhancement operations
Publication Date: 2021.10.12 DELL PROD LP
  • US11141658B2 patent drawing
  • US11141658B2 patent drawing
  • US11141658B2 patent drawing

AI summary

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.