Gameplay Experience Recording for Score Verification
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Solution Overview
Problem
Contemporary computer games are non-deterministic, making it impossible to reproduce gameplay actions that result in high scores, and thus, existing high-score sharing systems cannot verify the fairness of high scores or allow for the replay of gameplay experiences across different environments.
Innovation Solution
A system and method for recording and sharing gameplay experiences, including video and audio streams, which allows users to upload and verify their scores, and provides a leaderboard for comparing performances, using a gameplay experience service that maintains a score list accessible via devices like smartphones and computers, incorporating a GESW API for recording and sharing gameplay data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If high-score sharing systems use deterministic game engines for reproduction, then verification of high scores is possible, but adaptability to contemporary non-deterministic games is lost
Solution Approach 1:
The system creates a copy of the gameplay experience by recording video and audio streams during game play. This recorded copy serves as verifiable proof of the high score achievement without requiring reproduction of the non-deterministic game engine, thus maintaining both verification capability and compatibility with contemporary games.
Solution Approach 2:
The system performs preliminary recording of gameplay experiences during the actual game play. By capturing video and audio streams in advance, the system prepares verifiable evidence before the need for verification arises, eliminating the need for deterministic reproduction while maintaining verification reliability.
2Productivity
If gameplay experiences are recorded and shared across different platforms, then user engagement and competitive gameplay increase, but system complexity increases
Solution Approach 1:
The system employs a universal API interface (GESW API) that can record gameplay experiences across different gaming platforms and devices. This multi-functional approach allows the same recording and sharing mechanism to work universally across diverse systems, increasing user engagement without proportionally increasing overall system complexity.
Solution Approach 2:
The system introduces an intermediary recording layer that captures gameplay experiences without requiring deep integration with each specific game engine or platform. This intermediary approach simplifies the system architecture by providing a standardized interface between diverse gaming platforms and the sharing infrastructure.
Data Source
AI summary
A system for sharing score experiences includes one or more devices on which one or more games are played, a gameplay experience service arrangement and a communication arrangement for communicatively coupling the devices to the gameplay experience service arrangement. The devices include computing hardware for executing one or more games software products for implementing the one or more games when executed upon the computing hardware. The devices are operable to record a gameplay experience (GEV) played thereupon including an associated score, wherein the one or more devices are operable to upload their recorded gameplay experiences (GEV) and associated score to the gameplay experience service arrangement which maintains a score list corresponding to the uploaded gameplay experiences. The score list is accessible to the devices for identifying relative gameplay performances of users of the devices, for example via replaying of the recorded gameplay experiences.


