Gameplay Stat Evaluation System with Comparative Display

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game systems do not effectively provide players with comprehensive and comparative evaluations of their gameplay statistics, limiting player engagement and understanding of their performance relative to others.

Innovation Solution

A computer system that evaluates player gameplay for each stat item based on motion content and results, aggregates these evaluations, and displays them in a comparable manner to the player, including individual and overall evaluations, as well as comparisons with opponents, using a server and player terminal configuration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional stats display methods are used, then the evaluation result is shown to the player, but the player cannot understand their performance relative to others

Engineering Contradiction:
Improveperformance comparison informationVSAvoidevaluation system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The evaluation system segments stats into multiple categories (individual evaluation, overall evaluation, opponent comparison) and displays them separately. Each category breaks down performance into specific stat items, allowing players to understand different aspects of their performance relative to others without overwhelming complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a new dimension to stats display by introducing comparative evaluation across three levels: individual performance, overall player base performance, and opponent performance. This multi-dimensional approach provides comprehensive comparison information without requiring a completely complex system redesign

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If detailed gameplay evaluation is provided, then player understanding improves, but the information processing complexity increases

Engineering Contradiction:
Improvegameplay feedback informationVSAvoiddata processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Detailed gameplay evaluation is segmented into discrete stat items, each representing a specific aspect of performance. This segmentation allows comprehensive feedback without requiring complex processing of all gameplay data simultaneously, as each stat item can be evaluated and displayed independently

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements multi-level feedback mechanisms where individual stat evaluations are provided along with comparative feedback against overall player performance and opponent performance. This structured feedback approach delivers comprehensive information while managing processing complexity through hierarchical evaluation

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230001300A1Computer system, game system, and control method of computer system
Publication Date: 2023.01.05 BANDAI NAMCO ENTERTAINMENT INC
  • US20230001300A1 patent drawing
  • US20230001300A1 patent drawing
  • US20230001300A1 patent drawing

AI summary

A computer system performs, with a player operating a player character as a target player, an individual evaluation of gameplay of the target player for each stat item based on motion content or a motion result of the player character during a game. The computer system further performs an overall evaluation of each stat item based on a result of the individual evaluation of each stat item of each player. The computer system further controls comparison display of the result of the individual evaluation of each stat item of the target player and a result of the overall evaluation.