Gameplay System Merchandise Detection Personalized Interaction
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Solution Overview
Problem
Existing interactive experiences in theme parks and other settings struggle to provide individualized and unique interactions for multiple participants, where each participant's actions are often lost in the group, leading to a lack of personalized engagement.
Innovation Solution
A gameplay system that uses a modified computer vision system to identify and respond to themed merchandise worn or held by participants, allowing for personalized interactive features and augmentations based on the detected objects, such as power gauntlets, which emit light signals for identification, enabling unique visual and audio effects tailored to each participant.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a common interactive experience is provided to all participants, then the system complexity is reduced and ease of operation is improved, but individualized engagement and participant recognition are lost
Solution Approach 1:
The system segments participants into individuals by detecting and identifying unique augmenting objects (merchandise) worn by each participant. This allows the system to treat each participant uniquely while maintaining a unified interactive experience framework, resolving the contradiction between ease of operation and individualized engagement.
Solution Approach 2:
The system applies local quality by tailoring interactive features to each participant based on their specific augmenting object. Different participants receive customized visual, audio, and haptic feedback corresponding to their unique merchandise, enabling individualized engagement without requiring completely separate systems for each participant.
2Adaptability or versatility
If augmented reality effects are added to enhance individual interaction, then individualized engagement is improved, but device complexity and measurement precision requirements increase
Solution Approach 1:
The system uses an intermediary approach by introducing augmenting objects as mediators between the participant and the interactive experience. These objects (merchandise) carry identifying signals that the system detects to customize the experience, avoiding the need for complex direct brain-computer interfaces or multiple sensors per participant.
Solution Approach 2:
The system creates a digital copy or representation of each participant's augmenting object to identify and track them throughout the experience. This virtual representation enables the system to reference and respond to each participant's unique merchandise without requiring continuous complex tracking of physical objects.
3Device complexity
If multiple participants are treated similarly with common processing, then system complexity is reduced, but participant recognition and unique experience creation are lost
Solution Approach 1:
The system performs preliminary action by detecting and identifying each participant's augmenting object before the interactive experience begins. This pre-identification allows the system to store and reference unique participant characteristics throughout the experience, ensuring recognition and personalization without adding complexity during real-time processing.
Solution Approach 2:
The system applies dynamics by transitioning from a static, one-size-fits-all experience to a dynamic, participant-adapted experience. The interactive features change in real-time based on the detected augmenting object, allowing the system to respond uniquely to each participant while maintaining a manageable system architecture.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides enhanced individualized interactivity by allowing participants to choose and customize their interactive experiences through themed merchandise, creating a more immersive and personalized experience by rendering unique visual and audio effects that differ from others, enhancing engagement and interactivity.
Implementation Method 1
the augmenting object includes a signaling assembly generating an output signal
Data Source
AI summary
A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.


