Gameplay Image Display With Target-Part Attack Prompts

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Solution Overview

Problem

Existing game technologies lack efficient methods for improving human-computer interaction during gameplay, particularly in shooting games where players need clear guidance on target body parts to attack and receive accurate reward information.

Innovation Solution

An image display method and apparatus that provides first prompt information to indicate target body parts for attack, displays reward information upon successful kills, and shows indicators for reaching reward thresholds, enhancing the graphical user interface with visual and audio cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional game interfaces are used without specific body part prompts, then the interface is simpler, but players lack clear guidance on which body parts to attack

Engineering Contradiction:
Improveinformation about target body partsVSAvoidinterface complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments the target virtual object into distinct body parts (head, torso, limbs) and displays prompt information for each body part separately on the view image. This segmentation allows players to clearly identify which specific body part should be attacked without overwhelming the interface with excessive information.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary information display system that mediates between the game state and player action. The prompt information acts as an intermediary element that translates game rules and target vulnerabilities into visually accessible cues on the view image, helping players make informed decisions without complicating the core gameplay interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If reward information is not displayed immediately after kills, then the interface remains cleaner, but players do not receive timely feedback on their performance

Engineering Contradiction:
Improvefeedback accuracyVSAvoidinterface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism that displays reward information immediately after a player successfully attacks a prompted body part and kills the target. This feedback loop provides timely confirmation of player actions and rewards, enhancing the reliability of the game's reward system while maintaining interface cleanliness by only showing information when relevant events occur.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent displays prompt information about target body parts before the player takes action, allowing players to plan their attacks in advance. This preliminary information provision ensures that when players do achieve kills, the subsequent reward feedback is accurate and meaningful, as players can clearly see the connection between their actions and the rewards received.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If detailed prompt information is displayed for every target body part, then players get better guidance, but the view image becomes more cluttered

Engineering Contradiction:
Improveattack guidanceVSAvoidvisible area on view image
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent applies local quality by displaying prompt information specifically at or near the relevant body parts on the target virtual object's view image. Instead of cluttering the entire interface with text, the prompts are localized to the specific areas they reference, allowing players to easily associate the guidance with the corresponding body parts without obscuring the overall view.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent displays prompt information selectively rather than showing all possible information simultaneously. It shows only the relevant body parts that should be attacked based on the current game state and rules, avoiding excessive information display while still providing sufficient guidance for players to make effective attacks.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12427415B2Image display method and apparatus, device and storage medium
Publication Date: 2025.09.30 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12427415B2 patent drawing
  • US12427415B2 patent drawing
  • US12427415B2 patent drawing

AI summary

An image display method and apparatus, a device and a storage medium can improve a graphical user interface display presented to a user of gameplay information, and improve efficiency of human-computer interaction. An image of a controlled object, belonging to a first team, is displayed. The virtual object is controlled to attack a body part of a target object belonging to a second team. Whether the attack and the attacked body part of the target object meet a condition is determined. When the reward condition is met, a reward is provided to the first team.