Gameplay Video Analysis for Personalized Player Recommendations

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Solution Overview

Problem

Existing methods for improving a player's gaming skills, such as reading tutorials or hiring coaches, are limited and do not effectively utilize gameplay data to provide personalized content recommendations.

Innovation Solution

A system that analyzes gameplay video using neural networks to identify scenes, objects, and actions, generating keywords that are used to update a player's profile and recommend relevant games, tips, and improvements based on actual gameplay interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If neural networks analyze gameplay video to generate personalized recommendations, then recommendation accuracy improves, but processing time and computational resources increase

Engineering Contradiction:
Improverecommendation accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing gameplay video data and pre-generating keywords during off-peak times. Gameplay videos are segmented and analyzed in advance, with keywords extracted and stored for later recommendation generation, reducing real-time processing requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The neural network analysis is divided into multiple segments: video segmentation into clips, clip segmentation into scenes, and scene segmentation into objects/actions. This hierarchical segmentation allows parallel processing of different video portions, reducing overall processing time while maintaining comprehensive analysis.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If neural networks analyze gameplay video to generate personalized recommendations, then recommendation accuracy improves, but computational resource consumption increases

Engineering Contradiction:
Improverecommendation accuracyVSAvoidcomputational resource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system extracts only the essential and relevant features from gameplay videos using keyword extraction. Instead of analyzing entire video content, the neural network identifies and extracts key objects, actions, and scenes, converting them into compact keyword representations that consume fewer resources during recommendation generation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system uses lightweight keyword representations instead of storing or processing heavy video data. The extracted keywords serve as disposable, low-cost proxies for the original video content, enabling efficient recommendation processing without requiring continuous access to resource-intensive video files.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Loss of information

If the system processes complete gameplay videos for analysis, then analysis completeness improves, but processing time increases

Engineering Contradiction:
Improveanalysis completenessVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system extracts representative samples from complete gameplay videos rather than processing every frame. Key scenes, objects, and actions are identified and extracted as discrete elements, capturing the essential gameplay content while reducing processing requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs partial analysis on selected video segments rather than complete frame-by-frame analysis. By focusing on representative clips and key moments, the system achieves sufficient analysis completeness for recommendation purposes without the computational burden of exhaustive processing.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12536403B2Player analysis using one or more neural networks
Publication Date: 2026.01.27 NVIDIA CORP
  • US12536403B2 patent drawing
  • US12536403B2 patent drawing
  • US12536403B2 patent drawing

AI summary

Apparatuses, systems, and techniques are presented to determine feedback for a user. In at least one embodiment, feedback is provided to one or more players of a game to help those players improve their performance playing the game.