Gamer Profile Aggregation for Unique Identity Management

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Solution Overview

Problem

Conventional gaming systems fail to provide a unique and customizable identity for players, leading to confusion and limited information sharing, as multiple players can share identities and lack features to convey player information such as location, reputation, and achievements.

Innovation Solution

A method and system for creating and maintaining a digital user profile that aggregates self-provided information, game achievements, and feedback, making it available to other users, with features like customizable preferences, reward points, and offline data synchronization, using a gaming console with a processor, memory, and network interface to populate a graphical interface for navigating user profiles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple players share an identity on a gaming device, then the effort required to play online is minimized, but player identification becomes confused and identity uniqueness is lost

Engineering Contradiction:
Improveeffort required to play onlineVSAvoidplayer identification accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system segments the gaming identity system by introducing multiple unique identifiers (gamertags) that can be assigned to different players sharing a single gaming device. Each player receives a distinct gamertag that uniquely identifies them online, while the gaming device itself maintains a shared profile structure. This segmentation resolves the contradiction by allowing multiple players to operate independently with unique identities while still using the same physical device.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If conventional unique identity is used, then player satisfaction and community sense are intended to be increased, but the identity fails to provide rich information about players

Engineering Contradiction:
Improveinformation richness of identityVSAvoidplayer information conveyance
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements a nested identity structure where a gamertag (outer layer) contains and organizes multiple aspects of player information (inner layers). The gamertag serves as a container that holds player profile data, achievements, reputation metrics, and other information. This nesting allows rich information to be organized under a single identifiable entity, resolving the contradiction by providing both information richness and maintainable identity structure.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system adds temporal and social dimensions to the identity system. Player identities evolve over time through accumulated achievements and reputation changes, and they gain social dimension through interactions with other players. This multi-dimensional approach transforms a static, thin identity into a rich, dynamic profile that conveys comprehensive player information while maintaining structural integrity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If a public profile is created to share information with the community, then player connection and community building are enhanced, but player privacy protection becomes challenging

Engineering Contradiction:
Improvecommunity building effectivenessVSAvoidprivacy exposure risk
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system implements local quality by allowing different portions of the player profile to have different visibility characteristics. Certain information (gamertag, achievements) is publicly visible to enhance community building, while other information remains private or selectively shareable. This granular control over information visibility resolves the contradiction by enabling public profile features while maintaining privacy protection through selective disclosure.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8876606B2User-centric method of aggregating information sources to reinforce digital identity
Publication Date: 2014.11.04 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8876606B2 patent drawing
  • US8876606B2 patent drawing
  • US8876606B2 patent drawing

AI summary

Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.