Games Controller Rear Controls for Continuous Thumb-Stick Input

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Solution Overview

Problem

Conventional game controllers require users to remove their thumbs from control sticks to operate additional buttons or pads, leading to loss of control and reduced performance in certain games.

Innovation Solution

A detachable control system with major and minor control members that can be mounted to the rear of the controller, allowing for various orientations and configurations, and featuring an attachment mechanism that prevents accidental activation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If additional control members are mounted on the controller, then the functionality and control options are improved, but the device complexity and attachment mechanism requirements increase

Engineering Contradiction:
Improvecontrol functionalityVSAvoidattachment mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller is divided into modular components: a base controller unit and detachable control members. Each control member can be independently attached or removed, allowing the system to be customized based on gameplay needs without permanently increasing complexity. The attachment mechanism uses simple magnetic or mechanical interfaces that separate the control members from the main body.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The attachment mechanism is designed as a universal interface that can accommodate multiple different control members on both the front and rear of the controller. The same basic attachment system works for various control types (buttons, sticks, triggers), reducing the need for multiple specialized mounting mechanisms and thereby managing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If control members are made detachable, then the adaptability and customization options are improved, but the reliability of connection may worsen

Engineering Contradiction:
Improvecustomization optionsVSAvoidconnection stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Control members are designed to nest into recesses in the controller body, with larger control members providing structural support for smaller ones. This nested arrangement ensures that each control member is securely held in place while maintaining easy detachability. The nesting geometry provides natural mechanical retention without complex fastening mechanisms.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The attachment interfaces incorporate curved or rounded geometric features that guide control members into proper alignment during attachment. The curvature of mounting surfaces and engagement features ensures smooth insertion and secure seating, improving connection reliability while maintaining ease of attachment and detachment.

Inventive Principle:
Principle #14Spheroidality (Curvature)

3Ease of operation

If control members are mounted on the rear of the controller, then the operational continuity is improved, but the attachment mechanism complexity increases

Engineering Contradiction:
Improveoperational continuityVSAvoidmounting system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The rear mounting locations are positioned asymmetrically relative to the controller's centerline and handle placement, optimizing ergonomics and finger access. This asymmetric arrangement allows players to naturally reach rear controls during gameplay without disrupting their grip on the handles, maintaining operational continuity while using a straightforward mounting system.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

Control members are distributed across multiple dimensions of the controller - front, rear, top, and bottom surfaces. This three-dimensional arrangement allows players to access controls from different directions without interfering with each other, maintaining operational continuity. The mounting system supports this multi-dimensional distribution through standardized interfaces located at various positions on the controller body.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12420208B2Input apparatus for a games console
Publication Date: 2025.09.23 IRONBURG INVENTIONS
  • US12420208B2 patent drawing
  • US12420208B2 patent drawing
  • US12420208B2 patent drawing

AI summary

The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands in the same manner as a conventional controller (1). Additionally, the controller of the invention (10) may comprise the same controls (2, 3, 4, 5, 6, 7, 8, 9) as a conventional controller (1). The controller of the present invention (10) is advantageous as it additionally comprises four additional controls (11 A, 11 B, 11C, 11 D) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional controllers (11 A, 11 B, 11C, 11 D) may be paddle levers and may replicate the functions of one or more of the controls (2, 3, 4, 5, 6, 7, 8, 9) located on the front or top of the controller (10).