Gamification Feedback System for Online Social Communities

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Solution Overview

Problem

Online social communities for business entities face challenges in maintaining user participation, leading to reduced engagement and increased reliance on costly technical support, as users often visit sporadically and lack incentives for sustained involvement.

Innovation Solution

A computer server system utilizing a continuum of feedback mechanisms, including visual feedback, notification, and achievement badges, tailored to users' proficiency levels, to encourage participation, with higher-level feedback mechanisms being emphasized as users progress, and reputation recognition being portable across social media.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users are provided with basic visual feedback and notification mechanisms, then initial user engagement is improved, but user participation remains insufficient for sustained involvement

Engineering Contradiction:
Improveuser participationVSAvoidfeedback mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The feedback system is segmented into three distinct levels: Level 1 provides basic visual feedback and notifications for initial engagement; Level 2 introduces social recognition through leaderboards and badges for intermediate users; Level 3 offers advanced social status and portfolio features for highly engaged users. This segmentation allows the system to provide appropriate feedback complexity matched to each user's engagement stage, resolving the contradiction between improving participation and managing complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The feedback mechanism dynamically adapts to user proficiency and engagement levels. The system automatically transitions users between feedback levels based on their activity metrics, providing simpler feedback to new users and progressively introducing more complex social recognition mechanisms as users become more engaged. This dynamic adaptation resolves the contradiction by adjusting feedback complexity to match user needs at each stage.

Inventive Principle:
Principle #15Dynamics

2Productivity

If extrinsic rewards such as points and badges are continuously provided, then user participation is maintained, but intrinsic motivation is undermined and over-reliance on external rewards develops

Engineering Contradiction:
Improveuser participationVSAvoidsustainability of motivation
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system prepares multiple levels of feedback mechanisms in advance, with Level 1 extrinsic rewards (points, basic badges) ready for new users, and Level 2-3 intrinsic rewards (social recognition, portfolio features, advanced badges) prepared for progression. As users develop engagement, the system transitions them from extrinsic to intrinsic motivation sources, preventing over-reliance on external rewards while maintaining participation. This preliminary preparation of progressive reward structures resolves the contradiction between maintaining participation and ensuring sustainability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements a feedback loop that monitors user engagement metrics and automatically adjusts the type and level of feedback provided. When users show sustained engagement, the system transitions from extrinsic rewards to intrinsic social recognition, reinforcing intrinsic motivation while maintaining participation levels. This adaptive feedback mechanism resolves the contradiction by dynamically balancing extrinsic and intrinsic reward provision based on user response.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If simple feedback mechanisms are used for all users, then implementation is easy, but advanced users receive insufficient recognition for their significant contributions

Engineering Contradiction:
Improveimplementation easeVSAvoidfeedback appropriateness for different user levels
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

Different feedback mechanisms are applied to different user segments based on their engagement level and proficiency. Level 1 users receive simple visual feedback and notifications; Level 2 users receive social recognition through leaderboards and community badges; Level 3 users receive advanced recognition including portfolio features and specialized badges. This local quality approach ensures each user receives appropriately tailored feedback, resolving the contradiction between implementation ease and feedback appropriateness by implementing complexity only where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The feedback system adds dimensional complexity only when necessary, transitioning from one-dimensional visual feedback for all users to multi-dimensional social recognition systems for advanced users. Level 3 introduces portfolio dimensions and cross-community recognition dimensions that simple feedback mechanisms cannot provide. This dimensional expansion resolves the contradiction by maintaining simplicity for basic needs while adding complexity only for advanced recognition requirements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9105044B2Gamification for online social communities
Publication Date: 2015.08.11 KHOROS LLC
  • US9105044B2 patent drawing
  • US9105044B2 patent drawing
  • US9105044B2 patent drawing

AI summary

A computer server system provides an online community for customers of a business entity. A first level feedback module provides visual feedback to each user in a user interface for the online community, which quantifies each user's interaction with the community. A notification module sends an electronic message to a user when the user's interaction is below a predefined threshold rate. A second level feedback module calculates second level metrics that quantify other users' evaluations of postings to the online community by a first user. Visual feedback of the second level metrics is provided. A third level feedback module awards a designated achievement badge to users whose interaction metrics exceed predefined threshold values, and displays the achievement badge in the user interface. The system promotes a high level of user participation in the online community and thereby contributes to a low cost of technical support provided by the business entity.