Gamification Platform Cross-Entity Integration

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Solution Overview

Problem

Current interactive application technologies lack the ability to seamlessly integrate third-party entity resources, limiting cross-entity interactions and rewards for users across multiple entities.

Innovation Solution

A gamification platform that generates activities for users to achieve milestones by interacting with third-party services, offering rewards and personalized application appearances based on user behavior, integrating with user devices and third-party applications to provide tiered activities and physical changes to resource distribution cards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If interactive applications are provided and integrated within a single entity, then system simplicity and management ease are maintained, but cross-entity resource integration and user engagement across multiple entities are limited

Engineering Contradiction:
Improvecross-entity resource integrationVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a platform as an intermediary layer that enables cross-entity integration without requiring direct complex connections between entities. The platform acts as a mediator that manages third-party activity performance, rewards, and integrations, thereby achieving cross-entity versatility while maintaining manageable system complexity through centralized platform control

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The platform is designed with universal functionality to integrate multiple third-party entities and applications through a single interface. It provides multi-functional capabilities including activity generation, reward management, and cross-entity resource integration, allowing the system to adapt to various entities and use cases without requiring separate integration systems for each

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If gamification activities are generated requiring user interaction with third-party services, then user engagement and cross-entity interactions are enhanced, but system complexity and integration requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidintegration complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The platform serves as an intermediary that simplifies the integration process between gamification activities and third-party services. It handles the complexity of coordinating user actions across multiple entities, managing activity generation, tracking performance, and distributing rewards, thereby enhancing user engagement while containing integration complexity within the platform layer

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system automatically generates gamification activities, tracks user performance, and distributes rewards without requiring manual intervention for each transaction. The platform self-manages the complex coordination between users, third-party services, and reward distribution, reducing the operational complexity burden on external integrations

Inventive Principle:
Principle #25Self-service

3Ease of operation

If personalized application appearances and physical changes to resource distribution cards are applied based on user achievements, then user motivation and engagement are improved, but manufacturing and system complexity increase

Engineering Contradiction:
Improveuser motivationVSAvoidcard manufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The system changes visual parameters (colors, symbols, backgrounds) of application appearances and resource distribution cards based on user achievement status. These parameter changes are dynamically applied through software configuration rather than physical manufacturing changes, allowing personalized appearances to be updated without remanufacturing cards, thereby maintaining ease of manufacture while improving user motivation

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10977898B2Third party activity performance cross entity integration
Publication Date: 2021.04.13 BANK OF AMERICA CORP
  • US10977898B2 patent drawing
  • US10977898B2 patent drawing
  • US10977898B2 patent drawing

AI summary

Embodiments of the invention are directed to a system, method, or computer program product for providing a platform for integration into applications for user activity interaction for cross entity and third party reward integration. In this way, the system may integrate an activity platform that provides applications or integration into applications to generate an activities network. Furthermore, the system may monitor the user utilization the activities provide triggered responses based on the activities completed. As such, the system may intervene within a known application or third party to provide triggered responses. In some embodiments, the triggered response may be a reward or status built physical alteration to an application or resource distribution item.