Gamification Provider Abstraction Layer for Seamless Switching

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Solution Overview

Problem

Existing gamification systems require direct interaction with specific providers, making it difficult to change providers without modifying client applications and lacking robust security and compliance features for sensitive data handling.

Innovation Solution

A gamification provider abstraction layer that enables client applications to interact indirectly with selected providers through a common API, transforming requests and responses, providing secure token-based authentication, and ensuring compliance by de-identifying sensitive data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If client applications directly interact with specific gamification providers, then integration is straightforward, but switching providers requires modifying client applications

Engineering Contradiction:
ImproveProvider switchabilityVSAvoidSystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a gamification service layer as an intermediary between client applications and gamification providers. This service layer handles all provider-specific interactions, allowing client applications to switch providers without modification. The intermediary absorbs the complexity of multiple provider integrations while presenting a unified interface to clients.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The gamification service layer is designed to work with multiple different gamification providers through a universal interface. It implements provider-agnostic functionality that can adapt to various providers' specific implementations, enabling the system to serve multiple purposes (working with different providers) through a single unified component.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If sensitive data is transmitted directly to gamification providers, then data exchange is efficient, but security and compliance risks increase

Engineering Contradiction:
ImproveData security and complianceVSAvoidData handling complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The gamification service layer acts as a secure intermediary that handles all data transmission between client applications and providers. It implements token-based authentication, data masking, and compliance checks before data leaves the system, ensuring security and compliance without requiring changes to client applications.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary security actions before data is transmitted to providers. This includes generating authentication tokens, masking sensitive data fields, and validating compliance requirements in advance. By handling security and compliance preparations beforehand, the system reduces risks during actual data exchange.

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If each client application integrates directly with gamification providers, then integration is simple, but maintenance and updates become difficult

Engineering Contradiction:
ImproveIntegration simplicityVSAvoidMaintenance difficulty
Core Design Contradiction:
Ease of manufactureVSEase of repair

Solution Approach 1:

The gamification service layer serves as a maintainable intermediary that centralizes all provider integration logic. When providers update their APIs or when maintenance is needed, changes are made only in the service layer, not in individual client applications. This preserves integration simplicity for clients while dramatically improving maintainability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9526984B2Gamification provider abstraction layer
Publication Date: 2016.12.27 ORACLE INT CORP
  • US9526984B2 patent drawing
  • US9526984B2 patent drawing
  • US9526984B2 patent drawing

AI summary

A system that manages a gamification provider abstraction layer can select a gamification provider. The system receives a common gamification request message from a client and creates a provider-specific request message based on the received common gamification request message and the selected gamification provider. The system then transmits the provider-specific request message to the selected gamification provider.