Gamified Activity Tracking Reward System
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Solution Overview
Problem
Current methods fail to effectively leverage the health-conscious demographic's activity tracking habits for financial or non-financial rewards, as existing practices by insurance companies and other organizations are not appealing or engaging enough.
Innovation Solution
A data processor implemented method for gamification of activity tracking, which involves obtaining activity data from sensors, comparing it to set targets, assessing the activity level for rewards, and interfacing with a payment gateway to provide monetary or non-monetary incentives, ensuring secure data processing and user engagement through a graphical user interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If insurance companies partner with third party merchants to offer promotions, then they can reach out to health-conscious demographic, but the effectiveness is questionable as merchants may not be appealing to this demographic
Solution Approach 1:
The system allows health-conscious individuals to self-monitor their activities through wearable devices and automatically receive rewards when targets are met, eliminating the need for third-party merchant mediation and directly engaging users through their existing health-tracking habits
Solution Approach 2:
The system transforms the engagement model by changing the parameter of reward delivery from merchant-based promotions to direct digital rewards based on activity metrics, making the system adaptable to health-conscious users' preferences for data-driven incentives
2Quantity of substance
If activity tracking records are stored on mobile phones without processing, then user data is preserved, but the data is not utilized for financial benefit or engagement
Solution Approach 1:
The system implements feedback loops where activity data is continuously monitored, compared against targets, and automatically converted into rewards, transforming static stored records into dynamic value-generating information that provides continuous user engagement and financial benefit
Solution Approach 2:
The system performs preliminary processing of activity data by pre-setting targets and reward structures, so that when users achieve their goals, the rewards are automatically granted without manual intervention, maximizing the productivity of stored data
3Reliability
If gamification system processes activity data through multiple steps including server assessment and payment gateway interfacing, then secure rewards can be provided, but system complexity increases
Solution Approach 1:
The system employs a multi-functional server that integrates activity data assessment, reward determination, and payment gateway coordination into a single platform, reducing overall system complexity while maintaining secure reward delivery through consolidated functionality
Data Source
AI summary
A data processor implemented method for gamification of activity tracking to determine a reward is provided. The method includes obtaining activity tracking information from one or more activity tracking sensors, and comparing one or more associated activity tracking target with the obtained activity tracking information to generate an activity tracking level. The method also includes assessing the activity tracking level for determination of the reward, and interfacing with a payment gateway to make payment to an entity associated with the reward, wherein an amount of the payment is dependent on the reward.


