Gamified Activity Tracking Reward System

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Solution Overview

Problem

Current methods fail to effectively leverage the health-conscious demographic's activity tracking habits for financial or non-financial rewards, as existing practices by insurance companies and other organizations are not appealing or engaging enough.

Innovation Solution

A data processor implemented method for gamification of activity tracking, which involves obtaining activity data from sensors, comparing it to set targets, assessing the activity level for rewards, and interfacing with a payment gateway to provide monetary or non-monetary incentives, ensuring secure data processing and user engagement through a graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If insurance companies partner with third party merchants to offer promotions, then they can reach out to health-conscious demographic, but the effectiveness is questionable as merchants may not be appealing to this demographic

Engineering Contradiction:
Improveappeal to health-conscious demographicVSAvoideffectiveness of engagement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system allows health-conscious individuals to self-monitor their activities through wearable devices and automatically receive rewards when targets are met, eliminating the need for third-party merchant mediation and directly engaging users through their existing health-tracking habits

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system transforms the engagement model by changing the parameter of reward delivery from merchant-based promotions to direct digital rewards based on activity metrics, making the system adaptable to health-conscious users' preferences for data-driven incentives

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If activity tracking records are stored on mobile phones without processing, then user data is preserved, but the data is not utilized for financial benefit or engagement

Engineering Contradiction:
Improvestored activity recordsVSAvoidvalue extraction from data
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system implements feedback loops where activity data is continuously monitored, compared against targets, and automatically converted into rewards, transforming static stored records into dynamic value-generating information that provides continuous user engagement and financial benefit

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary processing of activity data by pre-setting targets and reward structures, so that when users achieve their goals, the rewards are automatically granted without manual intervention, maximizing the productivity of stored data

Inventive Principle:
Principle #10Preliminary action

3Reliability

If gamification system processes activity data through multiple steps including server assessment and payment gateway interfacing, then secure rewards can be provided, but system complexity increases

Engineering Contradiction:
Improvesecure reward deliveryVSAvoidsystem architecture
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system employs a multi-functional server that integrates activity data assessment, reward determination, and payment gateway coordination into a single platform, reducing overall system complexity while maintaining secure reward delivery through consolidated functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10769653B2Method, apparatus and server for gamification of activity tracking to determine a reward
Publication Date: 2020.09.08 MASTERCARD ASIAPACIFIC PTE LTD
  • US10769653B2 patent drawing
  • US10769653B2 patent drawing
  • US10769653B2 patent drawing

AI summary

A data processor implemented method for gamification of activity tracking to determine a reward is provided. The method includes obtaining activity tracking information from one or more activity tracking sensors, and comparing one or more associated activity tracking target with the obtained activity tracking information to generate an activity tracking level. The method also includes assessing the activity tracking level for determination of the reward, and interfacing with a payment gateway to make payment to an entity associated with the reward, wherein an amount of the payment is dependent on the reward.