Gamified Adoption Platform for Enterprise Software

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Solution Overview

Problem

Existing adoption platforms for enterprise software lack effective methods to drive consistent user engagement and knowledge retention, leading to high training costs and reduced utilization of expensive software systems.

Innovation Solution

A computer-implemented method and system that includes a software adoption platform with gamification features, point-of-need learning functionalities, and data visualization tools, providing a consistent user interface across various enterprise software systems, which tracks user actions, updates user-specific scores, and generates messages to incentivize desired behaviors and increase knowledge retention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional training methods are used for enterprise software adoption, then users can learn basic operations, but training costs are high and knowledge retention is poor

Engineering Contradiction:
Improveknowledge retentionVSAvoidtraining costs
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system enables users to self-learn software operations through embedded pop-up guides and contextual help that appear automatically during software usage. Users receive just-in-time information about specific functions they are currently interacting with, eliminating the need for expensive external training while improving knowledge retention through practical, context-based learning.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-configures gamification elements, challenges, and scoring rules before users engage with the software. Adoption challenges and learning objectives are established in advance, creating a structured framework that guides users through the learning process automatically without requiring ongoing trainer intervention.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If enterprise software systems are deployed without adoption platforms, then software functionality is available, but user engagement is inconsistent and utilization is reduced

Engineering Contradiction:
Improvesoftware utilizationVSAvoiduser engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically changes engagement parameters by adjusting challenge difficulty, scoring weights, and reward structures based on user performance and progression. As users master certain functions, the system automatically modifies the challenges presented to maintain optimal engagement levels, preventing both boredom and frustration.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system provides continuous feedback through a gamification layer that tracks user actions, awards points for completing tasks, and displays leaderboards showing peer performance. This immediate feedback loop reinforces desired behaviors and maintains user engagement by making progress visible and rewarding.

Inventive Principle:
Principle #23Feedback

3Productivity

If manual training and support methods are used, then users receive personalized assistance, but IT support reliance is high and adoption efficiency is low

Engineering Contradiction:
Improveadoption efficiencyVSAvoidIT support infrastructure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system replaces manual IT support with automated pop-up guides that provide context-specific help exactly when users need it during software operations. The system detects user actions and automatically displays relevant guidance, eliminating the need for users to contact IT support while maintaining personalized, situation-appropriate assistance.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The adoption platform acts as an intermediary layer between users and the enterprise software, inserting gamification elements, contextual help, and guidance mechanisms into the user interface. This intermediary layer provides support and engagement features without requiring changes to the underlying software or additional IT infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11216531B2Enterprise software adoption platform systems and methods
Publication Date: 2022.01.04 PWC PRODUCT SALES LLC
  • US11216531B2 patent drawing
  • US11216531B2 patent drawing
  • US11216531B2 patent drawing

AI summary

This invention relates to software adoption platform systems and methods. An exemplary computer-implemented method comprises at an electronic device with a display, displaying a window associated with a software system; displaying, within the window, a user interface corresponding to a software adoption platform, wherein the user interface corresponding to the software adoption platform comprises: a user-specific score associated with the software system, and a plurality of user affordances corresponding to a plurality of actions within the software system; upon selection of a user affordance of the plurality of user affordances, automatically displaying a page of the software system in the window based on the selected user affordance, and automatically displaying one or more messages overlaid over the page of the software system, wherein the one or more messages are generated by the software adoption platform.