Gamified Athletic Activity System with Punishment Mechanisms

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Solution Overview

Problem

Individuals face challenges in maintaining motivation for regular exercise, particularly with repetitive motions like running or bicycling, and struggle with tracking workout progress due to manual recording requirements and the need for specialized equipment, leading to unmotivation from lack of challenge and progress.

Innovation Solution

A multi-user athletic activity game system that motivates users by setting objectives, punishing losers with consequences, allowing users to customize game types, and automatically matching participants for challenges, with features like real-time consequences and rewards for completing athletic activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual recording of workout information is required, then tracking accuracy is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvetracking accuracyVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system enables automatic tracking of workout information through sensors and device integration, eliminating the need for manual recording. The workout data is captured automatically by the system itself, allowing users to simply perform their workouts without additional recording efforts.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If specialized fitness devices are used for automatic tracking, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvetracking accuracyVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system utilizes existing multi-functional devices such as smartphones, smartwatches, and fitness trackers that can perform both workout tracking and other general functions. This approach eliminates the need for dedicated specialized equipment while maintaining accurate tracking capabilities through integrated sensors and applications.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If repetitive workout motions are used, then ease of operation is improved, but motivation deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidmotivation
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system implements periodic challenges and goals that vary over time, encouraging users to revisit and improve upon their workouts at regular intervals. By setting time-based objectives and comparing performance across different periods, the system maintains user engagement and motivation while working out the same muscle groups or performing repetitive motions.

Inventive Principle:
Principle #19Periodic action

4Productivity

If workout regimen is increased to improve fitness, then productivity is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvefitness improvementVSAvoidease of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts workout regimens based on user performance, preferences, and progress. By automatically modifying workout intensity, duration, and type based on real-time data and historical performance, the system increases fitness effectiveness without requiring users to manually plan or track complex regimen changes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP2652657B1Methods and systems for encouraging athletic activity
Publication Date: 2021.08.18 NIKE INNOVATE CV
  • EP2652657B1 patent drawingFigure 1
  • EP2652657B1 patent drawingFigure 2
  • EP2652657B1 patent drawingFigure 3

AI summary

Individuals may be encouraged to perform athletic activity based on punishments or adverse effects that may be applied if the individual loses an athletic activity competition. For example, a users device may be adversely affected by visual or functional effects configured to obscure or obstruct one or more functions of the users device. The punishment or adverse effect might not be removed or deactivated until a user has completed a new competition without losing. In some arrangements, the user may be required to win in order to have the adverse effect removed.