Gamified Location Tracking for Exploration Incentives

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Solution Overview

Problem

Existing location-based services primarily encourage travel to densely populated or up-and-coming areas, failing to incentivize users to explore outside their normal locations, which limits the diversity of travel experiences and rewards.

Innovation Solution

A system that tracks users' physical locations to create a heat map of their common presence areas, awarding points and rewards for traveling to less frequently visited, distant, or exotic locations, with dynamic scoring that degrades over time if exploration ceases, and publicly showcases scores through social media.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If location-based services reward users for visiting popular venues, then user engagement with the service is improved, but users are discouraged from exploring distant or less-known locations

Engineering Contradiction:
Improveuser engagementVSAvoidtravel diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent inverts the conventional reward approach by giving points for visiting locations that are far from a user's normal haunts rather than for visiting popular venues. This inversion directly addresses the contradiction by encouraging exploration of distant locations while still maintaining user engagement through the gamified scoring system.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The system dynamically changes the reward parameters based on a user's historical location data. By calculating distances from normal haunts and adjusting point values accordingly, the system adapts to each user's behavior patterns and encourages them to explore progressively farther locations, thereby increasing travel diversity while maintaining engagement.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If the system tracks user location continuously to create heat maps, then exploration scoring accuracy is improved, but user privacy concerns increase

Engineering Contradiction:
Improveexploration scoring accuracyVSAvoidprivacy concerns
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The system processes location data locally on the user's device to create heat maps and calculate exploration scores, rather than continuously transmitting raw location data to remote servers. This local processing approach maintains measurement precision for scoring accuracy while minimizing privacy concerns by keeping sensitive location information on the user's device.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system pre-calculates exploration scores and generates heat maps based on historical location data before needing to report to the server. This preliminary action allows the system to maintain accurate exploration scoring while reducing the frequency and volume of location data transmitted to external servers, thereby addressing privacy concerns.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8388427B2Promoting exploration
Publication Date: 2013.03.05 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8388427B2 patent drawing
  • US8388427B2 patent drawing
  • US8388427B2 patent drawing

AI summary

Exploration outside of a person's normal area may be detected and rewarded. In one example, a game (or other type of application) may be built around such exploration. A device carried by a user (pursuant to appropriate permission obtained from the user) may report the user's location to a presence detector. The presence detector may use this information to build a heat map, indicating the user's areas of common presence. When the location information received from the device indicates that the user has ventured outside of the user's area of common presence, this exploration event may be rewarded with an increase in the user's score. The user's score may be published on social media.