Gamified Smart Packaging for Medication Adherence

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Solution Overview

Problem

Current systems fail to comprehensively address the issue of patient non-adherence to medication protocols, leading to significant non-compliance and associated health and economic issues, as they lack effective incentives and collaboration features.

Innovation Solution

A gamified smart packaging system that monitors and incentivizes patients to take medications on time by using smart pharmaceutical packages communicating with compute devices, creating scores, and offering rewards, with the option to form teams for increased motivation and compliance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional medication dispensing systems are used, then the system complexity is low, but patient adherence to medication protocols deteriorates due to lack of incentives

Engineering Contradiction:
Improvepatient adherenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements real-time feedback by monitoring medication dispensing events through smart packaging sensors and immediately communicating adherence status to patients via mobile devices. This continuous feedback loop reinforces patient behavior and maintains high adherence levels.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

A server acts as an intermediary between the smart packaging and patient devices, coordinating communications and managing the gamification logic. This intermediary layer enables complex adherence tracking without requiring direct complex interactions between packaging and patient devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If gamification elements are added to incentivize patients, then patient adherence improves, but the device complexity increases due to additional monitoring and scoring mechanisms

Engineering Contradiction:
Improvepatient adherenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is segmented into distinct functional modules: smart packaging for dispensing monitoring, mobile devices for patient interaction, and servers for data management. This segmentation allows each component to remain relatively simple while the integrated system achieves high adherence through gamification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The smart packaging automatically monitors and reports dispensing events without requiring patient manual input. The system self-generates adherence data and automatically updates patient scores, reducing the burden on patients while maintaining system simplicity at the device level.

Inventive Principle:
Principle #25Self-service

3Reliability

If team collaboration features are implemented, then patient motivation and adherence improve, but the system complexity increases due to additional communication and coordination requirements

Engineering Contradiction:
Improvepatient adherenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The server platform serves multiple functions: it manages individual patient gamification, coordinates team collaborations, and handles data analytics. This multi-functionality enables team features without requiring separate dedicated systems, maintaining overall system efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If real-time monitoring and scoring are implemented, then adherence feedback is immediate and effective, but the use of energy and computational resources increases

Engineering Contradiction:
Improveadherence feedback effectivenessVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system implements real-time monitoring at the server level for critical adherence events, while allowing local devices to cache and process less critical data asynchronously. This partial real-time approach maintains effectiveness for important feedback while reducing overall computational energy consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11238969B2Gamification systems and methods for improved healthcare outcomes
Publication Date: 2022.02.01 STOLLMAN JEFF
  • US11238969B2 patent drawing
  • US11238969B2 patent drawing
  • US11238969B2 patent drawing

AI summary

A gamified pharmaceutical packaging, dispensing system, and methodology is disclosed. The innovative gamified smart packaging system and methodology provides a variety of incentives to patients and relevant teams to take their medications, on time, and at the correct dosage. The system comprises monitored pharmaceutical dispensing devices that communicate with a plurality of compute devices, or smartphones. Each time the patient dispenses the medicine from the dispensing device, a signal is transmitted to the compute device. Upon receiving the signal, the compute device records the dispensing event, calculates a specific “score” for that event, and reports the patient's cumulative “score” of successfully dispensing the medicine. If a dispensing event signal is not received in a timely fashion, the system sends a prompt to the patient to take their medication. Accumulating points by properly taking the prescribed medication allows the patient and/or team to be eligible to receive various benefits.