3D Character Rendering in Gaming Machines

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing video gaming machines lack innovative features to fully utilize advanced graphical capabilities, resulting in limited interactive and exciting effects for players.

Innovation Solution

Implementing real-time generation of three-dimensional characters and effects using processors, allowing player interaction and customization, and enabling dynamic lighting and movement control, along with network connectivity for shared experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video gaming machines use standard graphical effects, then device complexity is low, but player engagement and entertainment value are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgraphical processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D video game graphics to three-dimensional characters and environments. This dimensional upgrade allows players to interact with characters from multiple angles and perspectives, significantly enhancing engagement and immersion while utilizing the processing power of modern gaming machines.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system uses pre-rendered three-dimensional character models and effects that can be copied and reused across different game scenarios. This approach allows complex 3D graphics to be implemented without requiring complete real-time rendering of every element, balancing visual fidelity with processing requirements.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If video gaming machines implement real-time 3D character generation, then player interaction and customization are enhanced, but processing requirements and energy consumption increase

Engineering Contradiction:
Improvecharacter customizationVSAvoidprocessor energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

Three-dimensional character models, textures, and animations are pre-rendered and stored in memory before gameplay. This preliminary preparation allows the system to quickly load and display customized characters during play without requiring intensive real-time processing, thereby reducing energy consumption during active gameplay while still providing extensive customization options.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If video gaming machines use advanced graphical effects, then entertainment value increases, but reliability of traditional game mechanics may be compromised

Engineering Contradiction:
Improveentertainment valueVSAvoidgame mechanics stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The gaming machine is designed to support multiple game modes and effects within a single platform. The system can switch between traditional reliable game mechanics and enhanced 3D character-based modes, allowing operators to maintain proven games while introducing new entertainment features without compromising the stability of core gameplay.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7874900B2Displaying 3D characters in gaming machines
Publication Date: 2011.01.25 LNW GAMING INC
  • US7874900B2 patent drawing
  • US7874900B2 patent drawing
  • US7874900B2 patent drawing

AI summary

Embodiments of the invention include a method of performing a bonus event in a gaming machine that produces a gaming outcome. The method for performing a bonus event includes displaying a three-dimensional character; modifying the character based on one or more user selections; and controlling the character to influence the gaming outcome.