Destination Gaming Access Points With AR Wayfinding Overlays
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Solution Overview
Problem
Existing gaming systems, including VR and AR, lack the ability to provide immersive, interactive experiences that allow gamers to move freely while maintaining social interaction and deep engagement with physical environments, and destinations like theme parks struggle to maximize guest engagement and interaction.
Innovation Solution
A physical-virtual gaming system that utilizes secret message output devices and interactive game access points within destinations, allowing gamers to interact with both physical and virtual elements through devices like secret message glasses and game toys, and uses proximity detection and communication networks to guide gamers to game access points, incorporating their achievements and personal items into the game.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If VR systems are used to immerse gamers in virtual 3D worlds, then gaming immersion is improved, but physical social interaction is lost
Solution Approach 1:
The patent merges physical board game elements with virtual reality components to create a hybrid gaming experience. Players physically sit around a table with game components while wearing VR headsets, combining the social presence of physical gaming with the immersive virtual world elements, thus resolving the contradiction between immersion and social interaction
Solution Approach 2:
The system serves multiple functions simultaneously: it provides physical board game gameplay for social interaction, VR immersion for virtual content exploration, and digital tracking for game state management. This multi-functionality allows the system to satisfy both the need for social presence and virtual immersion in a single unified experience
2Ease of operation
If physical board games are played at a table, then social interaction is improved, but gaming variety and complexity are limited
Solution Approach 1:
The patent introduces dynamic elements where the physical board game state is continuously tracked and communicated to a VR environment. The virtual world responds in real-time to physical player actions, creating a dynamic system that adapts the gaming experience based on physical gameplay, thus maintaining social interaction while enabling virtual variety and complexity
Solution Approach 2:
The system adds a virtual dimension to the physical board game by projecting VR content that responds to physical game state. This creates a layered experience where physical tabletop interaction is enhanced by virtual overlays, allowing players to maintain social presence while accessing expanded gaming variety through the virtual layer
3Adaptability or versatility
If video games connect gamers in virtual world, then gaming engagement is improved, but physical isolation increases
Solution Approach 1:
The physical board game table and components serve as an intermediary that brings players together in shared physical space. This intermediary element enables social interaction while the VR headset acts as another intermediary that provides immersive virtual content, thus resolving the contradiction by using physical objects as mediators for both social connection and virtual engagement
Data Source
AI summary
An interactive gaming system comprising a multiplicity of game access points used by guests to engage with an on-going destination game. Game access points comprise traditional destination activities as well as additional game parts. Gaming guests carry one or more electronic means and are tracked throughout the destination locations and activities. At least one electronic means comprises a visual display for receiving requested directions or a system summons to a game access point. The electronic means comprises a direct view lens system such that the guest looks directly through the electronic means to a destination map or destination scene, where directions are overlaid onto the direct view and registered to the map or scene. The mobile device further comprises a front view camera for capturing images of the guest's direct view of a destination game part, where the image is used as actionable game information.


