Gaming Feature Activators With Independent Full and Partial Awards
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming systems lack the ability to dynamically and randomly generate different full and partial features associated with activators during game plays, limiting player engagement and award variability.
Innovation Solution
A gaming system that independently generates, displays, and provides different full and partial features associated with activators, including the use of pots and activators, where activators determine the activation of corresponding features, with partial features offering a subset of full feature enhancements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming systems use fixed and predetermined features associated with activators, then the system complexity is reduced, but player engagement and award variability are limited
Solution Approach 1:
The patent implements dynamic feature generation where full features and partial features are randomly generated independently for each activator during game plays. The features are not fixed but are dynamically created based on random selection, allowing the system to adapt to different game states and provide varied awards while maintaining manageable complexity through algorithmic generation rather than pre-defining all possibilities.
Solution Approach 2:
The patent segments features into full features and partial features, where partial features are subsets of full features. This segmentation allows the system to provide varied award levels (full or partial) based on activator activation, increasing award variability without requiring every possible feature combination to be pre-defined, thus managing system complexity while enhancing versatility.
2Ease of operation
If gaming systems provide fixed features for each activator, then the ease of operation is improved, but player engagement is reduced
Solution Approach 1:
The system maintains ease of operation by keeping the user interface simple and the activation mechanism straightforward (activators trigger features as expected), while dynamically generating the actual feature content behind the scenes. This separates the simplicity of operation from the complexity of feature variety, allowing players to interact easily while experiencing engaging and varied outcomes.
Solution Approach 2:
The patent uses random generation to create multiple versions of features (full and partial) that can be copied and applied to different activators. This allows the system to provide varied and engaging features without requiring players to understand or manage the complexity of feature generation, maintaining ease of operation while enhancing player engagement through surprise and variety.
3Adaptability or versatility
If gaming systems independently generate different full and partial features for each activator, then award variability is increased, but the device complexity increases
Solution Approach 1:
The patent segments the feature generation process into independent units for each activator, where full features and partial features are generated separately and independently. This segmentation allows the system to manage complexity by processing features one activator at a time rather than managing all features simultaneously, while still achieving high variability through random generation of each segment.
Solution Approach 2:
The patent implements partial features as subsets of full features, providing incomplete but still valuable awards when activators are not fully activated. This partial action approach increases feature variability and player engagement by providing meaningful partial awards, while the systematic generation of partial features from full feature templates helps manage the complexity of generating all possible feature variations.
Data Source
AI summary
Gaming systems and methods configured to independently generate, display, and provide different full and partial features in association with different activators during plays of a game. If the gaming system determines not to provide the full feature associated with a pot based on an occurrence of the activator associated with that pot, the gaming system determines whether to provide a partial feature associated with that pot. The gaming system is also configured to, for each partial feature to determine how many plays of the game to provide the partial feature for.


