Gaming Feature Activators With Independent Pot Reconfiguration

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically generate and display different features associated with activators in a way that enhances player engagement and reward variability, particularly through independent random generation and reconfiguration based on wager amounts.

Innovation Solution

A gaming system that independently generates and displays different features associated with activators, allowing for reconfiguration of pots, features, and activators based on enhanced wager amounts, including actual and perceived persistence pots, and employing multiple reconfigurations to enhance gameplay dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system displays multiple pots with independently generated features and activators, then player engagement and reward variability are enhanced, but device complexity increases

Engineering Contradiction:
Improvereward variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the gaming feature set into multiple independent pots, each containing distinct features and activators. This segmentation allows each pot to be independently configured and activated, enabling diverse reward combinations without requiring the entire system to be redesigned for each variation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically generates and reconfigures features, activators, and their associations between pots based on wager amounts. This dynamic reconfiguration allows the system to adapt to different player inputs and game states, enhancing versatility while managing complexity through programmatic control rather than fixed hardware configurations.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the system reconfigures pots and features based on enhanced wager amounts, then player engagement is improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidfeature activation control
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system changes operational parameters such as wager amounts to trigger different feature activation configurations. By using parameter-based control (wager levels) rather than physical reconfiguration, the system achieves gameplay dynamics adjustment without requiring precise manufacturing tolerances for mechanical switching or reconfiguration mechanisms.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent replaces potential mechanical reconfiguration systems with electronic/software-based control mechanisms. The processor and memory device manage feature activation and pot reconfiguration through digital logic, eliminating the need for precision mechanical components that would require strict manufacturing controls.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12518599B2Independently randomly generated different features associated with different activators
Publication Date: 2026.01.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US12518599B2 patent drawing
  • US12518599B2 patent drawing
  • US12518599B2 patent drawing

AI summary

Gaming systems and methods configured to independently generate, display, and provide different features and enhanced features in association with activators during plays of a game, and which includes reconfiguring one or more of the pots, one or more of the features associated with one or more of the pots, one or more of the activators associated with one or more of the pots, and/or one or more of the chances of activating one or more of the features for one or more plays of a game based on an enhanced wager amount for a play of the game.