Adapting Gaming Applications to Participant Identity

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The rise of networked gaming has facilitated interactions between individuals from diverse locations, but this has also created opportunities for criminal activities, as predators can exploit trusting participants, obtaining sensitive information for illicit purposes, necessitating a method to identify and adapt virtual environments based on participant identity.

Innovation Solution

A method that involves launching a simulation program on a computing device, evaluating a participant's virtual profile, and presenting scenarios or user interfaces appropriate to the participant, ensuring that at least a predetermined aspect of the virtual setting is accessible, regardless of the evaluation result, thereby adapting the environment to the participant's identity and restricting access to inappropriate content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If networked gaming is enabled to facilitate interactions between individuals from diverse locations, then the accessibility and social connectivity of the virtual environment is improved, but the risk of criminal activities and information theft increases

Engineering Contradiction:
Improveaccessibility of virtual environmentVSAvoidrisk of criminal activities
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary evaluation of participant profiles before allowing full access to the virtual environment. Identity verification, age validation, and background checks are conducted in advance to prevent criminal activities before they can occur, while still maintaining networked gaming accessibility.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary evaluation system that mediates between participants and the virtual environment. This intermediary layer verifies participant identities and profiles, acting as a buffer that prevents direct exposure to harmful elements while maintaining the social connectivity benefits of networked gaming.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the virtual environment is fully adapted to participant identities based on profile evaluation, then the safety and appropriateness of content is improved, but the complexity of the system increases

Engineering Contradiction:
Improvesafety of virtual environmentVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The adaptation system is segmented into modular components: profile evaluation modules, content filtering modules, and access control modules. Each module handles specific aspects of safety adaptation independently, making the overall system more manageable and maintainable despite its comprehensive functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The evaluation system uses universal profile data structures and standardized evaluation criteria that can be applied across different virtual environments and participant types. This multi-functional approach allows the same system to ensure safety across diverse scenarios without requiring separate complex systems for each case.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If participant profiles are evaluated in detail to ensure appropriate content presentation, then the cultural appropriateness and safety of interactions is improved, but the time required for setup and access increases

Engineering Contradiction:
Improvecultural appropriateness of contentVSAvoidsetup time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Participant profiles are evaluated and cultural preferences are established in advance during account creation or before first use. This preliminary action stores evaluation results that can be quickly retrieved during actual gaming sessions, minimizing setup time while maintaining cultural appropriateness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system allows participants to self-declare cultural preferences, language choices, and content restrictions in their profiles. This self-service approach reduces the need for time-consuming manual evaluation by the system while still achieving the goal of culturally appropriate content presentation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10213696B2Adaptation of gaming applications to participants
Publication Date: 2019.02.26 AT&T INTELLECTUAL PROPERTY I L P
  • US10213696B2 patent drawing
  • US10213696B2 patent drawing
  • US10213696B2 patent drawing

AI summary

Methods, systems, and products adapt gaming applications to participants. Should one of the participants be a minor, for example, the gaming application may adapt to scenarios that are appropriate for minors. Similarly, the gaming application may adapt to customs associated with a country of a participant.