Gaming System Adaptive Evaluation Logic

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Solution Overview

Problem

Existing gaming systems rely solely on player wagers to evaluate game outcomes, lacking alternative methods for evaluating game results.

Innovation Solution

A gaming system with a game controller that evaluates game outcomes in different ways based on an evaluation change condition, allowing for multiple symbol evaluations and flexible game architectures, including standalone and networked configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single game evaluation based on player wager is used, then the gaming system operates simply, but the player experience lacks variety and engagement

Engineering Contradiction:
Improvegame evaluation methodsVSAvoidevaluation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the game evaluation into multiple independent evaluation modules (first game evaluation and second game evaluation), each evaluating different symbol subsets. This segmentation allows the system to provide diverse evaluation methods while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is designed to perform multiple evaluation functions using a single integrated controller. The same controller that manages the first game evaluation also manages the second game evaluation, allowing one device to serve multiple purposes and increase versatility without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple symbol evaluations are implemented, then player experience is enhanced, but the processing complexity increases

Engineering Contradiction:
Improvesymbol evaluation optionsVSAvoidcontroller processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-divides the symbol display positions into first and second subsets before the game evaluation begins. This preliminary organization of evaluation targets allows the controller to process multiple symbol evaluations more efficiently by having predetermined evaluation groups ready, reducing the computational burden during actual game play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic evaluation where the controller can adaptively select which evaluation method to apply based on game conditions and player choices. The system can switch between different evaluation modes (first game evaluation, second game evaluation, or both) depending on the situation, providing flexibility without requiring all evaluation paths to be simultaneously active.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the game architecture is made flexible with multiple evaluation modes, then system adaptability improves, but the operational complexity increases

Engineering Contradiction:
Improvegame modesVSAvoidgame control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically determines and executes the appropriate game evaluation mode based on predetermined conditions and player inputs, without requiring manual configuration. The controller self-manages the complexity of selecting between first and second game evaluations, making the system adaptable while keeping operation simple for the player.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11062551B2Method of gaming, a gaming system and a game controller
Publication Date: 2021.07.13 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11062551B2 patent drawing
  • US11062551B2 patent drawing
  • US11062551B2 patent drawing

AI summary

Systems and methods of electronic gaming are disclosed. In various embodiments, a gaming system may implement a method for electronic gaming, which may comprise receiving a credit wager to initiate play of a game, selecting a plurality symbols from a plurality of reel strips stored in the memory, displaying the selected plurality of symbols in a plurality of adjacent columns of symbol display positions, dividing the symbol display positions in each of the plurality of columns into a first subset of symbol display positions and a second subset of symbol display positions, determining whether an evaluation change condition has been met with respect to a column in the plurality of columns, a first game evaluation based upon the evaluation change condition, and performing a second game evaluation based upon the evaluation change condition.