Gaming Machine Area and Numeric Winning Thresholds

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Solution Overview

Problem

Standardized formats of games like keno can lead to a decline in player excitement and interest over time, necessitating variations to sustain engagement.

Innovation Solution

Introducing area and numerical winning thresholds in multi-choice card-type games, where players can win by matching randomly selected numbers within predetermined geometric areas, increasing the game's excitement and interest by allowing wagering on the distribution of selected elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a standardized game format is used, then the game can be easily operated and understood, but player excitement and interest decline over time

Engineering Contradiction:
Improveease of operationVSAvoidadaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game formats that allow the game structure to change during play. The system transitions from static standardized formats to dynamic formats where players can select from multiple game types (e.g., different bingo patterns, keno variants) and where game parameters can be adjusted mid-play, maintaining ease of operation while significantly improving adaptability and player engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs parameter changes by allowing modification of game rules, payout structures, and playing conditions. The control system can adjust parameters such as number of players, betting options, winning thresholds, and game speed, enabling the same basic game platform to offer varied experiences that maintain player interest while preserving operational simplicity

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If multiple players play simultaneously on independent machines, then each player can play against the house, but player interaction and shared excitement are reduced

Engineering Contradiction:
Improveease of operationVSAvoidadaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming system is designed with multi-functionality to support both independent single-player mode and multi-player interactive mode. The same control system and game platform can dynamically switch between configurations, allowing players to choose whether to play independently or interactively, thereby enhancing adaptability while maintaining ease of operation through a unified interface

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a social interaction dimension to the gaming experience by enabling multi-player modes where players can compete against each other, form teams, or participate in tournament-style games. This adds a new dimension of player-to-player interaction while maintaining the original house-vs-player gameplay option, significantly improving adaptability

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If the game format remains standardized over time, then the game system is simple to maintain, but player excitement and interest drop

Engineering Contradiction:
Improvedevice complexityVSAvoidadaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements dynamic reconfigurability where the game format can change without hardware modifications. The control system stores multiple game format definitions and can switch between them programmatically, allowing the game to evolve and offer new experiences while maintaining simple hardware architecture and ease of maintenance

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If game variations are introduced to sustain player interest, then player engagement improves, but the game system becomes more complex

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal game platform that can execute multiple game variations through software configuration rather than hardware complexity. The system uses a standardized interface and control logic that adapts to different game types, allowing game variations to be introduced through programmable rules and parameters rather than additional physical components, thereby improving adaptability while minimizing device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9033787B2Method of and machine for playing a game with area and numeric winning thresholds
Publication Date: 2015.05.19 INCREDIBLE TECHNOLOGIES INC
  • US9033787B2 patent drawing
  • US9033787B2 patent drawing
  • US9033787B2 patent drawing

AI summary

A method and gaming machine for playing a game with area and numerical winning thresholds. The method and machine present a plurality of distinct elements which are grouped into a plurality of subsets whereby a player can select both a sub-plurality of elements and at least one subset. A set of random elements is selected from the set of elements which also determines at least one random subset. The set of random elements is compared to the sub-plurality of player selected elements and the player selected subset to the random subset. A player is rewarded if the set of random elements and the set of player selected elements have a pre-determined minimum number of common elements and/or if the plurality of player selected subsets and the plurality of random subsets have a second, pre-determined minimum number of common subsets.