Gaming System Audio Mixing Based on Player Visual Focus

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Solution Overview

Problem

In gaming systems, players are overwhelmed by multiple visual and audio presentations, leading to confusion and unintelligible audio experiences, as existing technologies fail to effectively determine and prioritize the player's area of focus, resulting in a suboptimal user interface and interface aesthetics.

Innovation Solution

A gaming system that includes output devices, input devices, and processors to determine a player's center of attention by analyzing positional input, selectively designating a primary visual presentation and mixing audio components, ensuring dominant audio presentation for the focused visual content while diminishing others.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple visual presentations are displayed simultaneously to provide comprehensive gaming information, then the quantity of information presented increases, but player confusion and overwhelming complexity increase

Engineering Contradiction:
Improvequantity of visual informationVSAvoidplayer comprehension
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system segments the audio components from different visual presentations and processes them separately through the audio mixer, allowing selective mixing and prioritization based on player focus rather than presenting all audio equally, thereby reducing overwhelming complexity while maintaining comprehensive information availability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different audio mixing qualities to different visual presentations based on their relevance to player focus. The primary visual presentation receives dominant, clear audio while secondary presentations receive diminished or muted audio, creating local quality variations that guide player attention without reducing overall information quantity

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If audio components from multiple visual presentations are mixed together to provide comprehensive audio information, then the quantity of audio information increases, but audio intelligibility and comprehension deteriorate

Engineering Contradiction:
Improvequantity of audio informationVSAvoidaudio intelligibility
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The system extracts individual audio components from each visual presentation and processes them separately through the audio mixer, allowing selective amplification of the primary audio component while diminishing secondary components. This extraction and selective processing prevents the garbled assembly effect while maintaining comprehensive audio information availability

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The audio mixer dynamically changes audio parameters (volume, priority levels) for different visual presentations based on player focus detection. The primary visual presentation's audio is amplified and prioritized while secondary presentations' audio is diminished or muted, maintaining audio intelligibility while providing comprehensive gaming information

Inventive Principle:
Principle #35Parameter changes

3Quantity of substance

If all audio components are presented equally to ensure complete information delivery, then information completeness improves, but player ability to distinguish and understand specific audio elements deteriorates

Engineering Contradiction:
Improvecompleteness of informationVSAvoidaudio element distinguishability
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The audio mixer applies different audio qualities and priority levels to different visual presentations based on player focus. The primary visual presentation receives high-quality, dominant audio treatment while secondary presentations receive diminished audio treatment, enabling players to clearly distinguish and understand the primary audio elements while still having access to complete information across all presentations

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10482705B2Gaming machine and system for concurrent gaming player interface manipulation based on visual focus
Publication Date: 2019.11.19 LNW GAMING INC
  • US10482705B2 patent drawing
  • US10482705B2 patent drawing
  • US10482705B2 patent drawing

AI summary

A gaming system includes one or more input devices, audio output devices, visual display devices, and information processors. At least one visual display device visually depicts a plurality of visual presentations and at least one audio output device renders audio selectively mixed from corresponding audio components of the visual presentations. At least one processor receives and processes information from at least one input device to determine a region of focused attention by the player with respect to the visual display devices. Using the region of focused attention, a corresponding primary visual presentation is determined from the plurality of visual presentations. The corresponding audio components of the plurality of presentations are selectively mixed such that the audio component of the primary visual presentation is dominant on at least one audio output device. The plurality of visual presentations may also be rearranged or altered to visually highlight the primary visual presentation.