Gaming System 360-Degree Audio Immersion

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Solution Overview

Problem

There is a need in the gaming industry for enhanced entertainment value and new types of gaming experiences, particularly in bonus games and community game events, to attract players and increase profitability, as existing gaming machines lack innovative features that provide personalized and immersive audio experiences.

Innovation Solution

A gaming system comprising a community display and personal media terminals with strategically positioned speakers to create a 360-degree sound field, providing personalized audio based on the terminal's location relative to the community display, enhancing the immersive experience for players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines use standard audio systems, then the device complexity is low, but the entertainment value and player engagement are insufficient

Engineering Contradiction:
Improveentertainment valueVSAvoidaudio system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio system is segmented into multiple independent speaker units distributed around the player position. Each speaker can be independently controlled to create directional sound fields, allowing the system to provide personalized audio experiences for multiple players simultaneously while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local quality by providing customized audio content to each player based on their specific position and preferences. The system adjusts audio parameters (volume, panning, type) locally for each player rather than using a uniform audio output, thereby enhancing individual entertainment value without requiring complete system redesign

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If gaming machines use personalized audio systems with multiple speakers, then the entertainment value increases, but the manufacturing cost and device complexity increase

Engineering Contradiction:
Improvepersonalized audio experienceVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The audio system is designed with universal components that can serve multiple functions. The same speaker array used for personalized player audio also creates the communal sound field for community games, and can be controlled to provide both individual and group listening experiences, thereby reducing the need for separate specialized equipment

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs dynamic control of audio parameters based on real-time player positions and game state. By dynamically adjusting which speakers are active and at what volume levels, the system can adapt to different configurations and player arrangements, reducing the need for multiple fixed installations and lowering overall manufacturing costs

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If speakers are positioned to provide 360-degree sound field, then the immersive experience is enhanced, but the device complexity and installation difficulty increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidspeaker positioning complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional planar speaker arrangements to a three-dimensional spatial distribution of speakers around the player position. By utilizing vertical and radial dimensions, the system creates immersive sound fields without requiring complex horizontal positioning, as speakers can be mounted on ceiling, walls, or vertical surfaces at standardized heights

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a central control unit that acts as an intermediary between the game logic and the distributed speaker array. This mediator handles the complex calculations for determining which speakers should be active and at what volumes based on player position and game state, thereby simplifying the installation process as speakers themselves require no individual configuration

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8172677B2Wagering games using multi-level gaming structure
Publication Date: 2012.05.08 LNW GAMING INC
  • US8172677B2 patent drawing
  • US8172677B2 patent drawing
  • US8172677B2 patent drawing

AI summary

According to one aspect of the present invention, a gaming system is disclosed including at least one community display and a plurality of personal media terminals. The at least one community display is adapted to display a community event thereon. The plurality of personal media terminals has a player positioning device and a plurality of speakers. At least two of the plurality of speakers are positioned to provide frontal audio to the player positioning device and at least two of the plurality of speakers are positioned to provide rear audio to the player positioning device. The plurality of speakers is positioned so as to provide a 360-degree sound field relative to the player positioning device. The 360-degree sound field for each of the plurality of personal media terminals differs based on the location of the personal media terminal in relation to the community display.