Gaming Audio Mixing With Neural Equalization for Clear Chat
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Solution Overview
Problem
Gamers face challenges in efficiently managing and utilizing multiple gaming accessories, which can impact their performance in online or competitive games, and there is a need for improved audio management to enhance communication and sound clarity during gameplay.
Innovation Solution
A gaming system with a graphical user interface that allows users to customize and enhance audio streams, including game, chat, and microphone audio, using head-related transfer functions and neural networks to analyze and improve sound quality, and a method to detect and emphasize specific in-game events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple gaming accessories are used simultaneously, then the gaming functionality and communication capabilities are enhanced, but the audio management complexity and difficulty of detecting and measuring audio quality increase
Solution Approach 1:
The patent segments audio management into distinct functional modules: game audio processing, chat audio processing, and microphone audio processing. Each module handles specific audio streams independently, allowing complex multi-accessory audio management to be broken down into manageable segments that can be configured and optimized separately.
Solution Approach 2:
The patent introduces an audio processing intermediary layer between the multiple gaming accessories and the output devices. This intermediary manages audio streams from various sources (game audio, chat audio, microphone audio) and applies head-related transfer functions and neural network-based equalization to harmonize and optimize the combined audio output, simplifying the overall management complexity.
2Measurement precision
If audio processing and equalization are applied to multiple audio streams, then audio clarity and sound quality are improved, but the computational resources and processing time required increase
Solution Approach 1:
The patent applies head-related transfer functions in advance to simulate different listening environments and positions. By pre-processing audio streams with these spatial audio effects before final mixing and output, the system achieves enhanced audio clarity and spatial awareness without requiring intensive real-time computation during gameplay.
Solution Approach 2:
The patent employs neural networks for automatic equalization that adapt to the specific characteristics of each audio stream and the user's listening environment. The system self-adjusts equalization parameters based on real-time analysis of audio content and user preferences, reducing the need for manual configuration and optimizing computational efficiency by learning from usage patterns.
3Adaptability or versatility
If head-related transfer functions and neural networks are used for audio customization, then personalized audio experience and sound quality are enhanced, but the device complexity and difficulty of operation increase
Solution Approach 1:
The patent implements automatic equalization using neural networks that analyze audio characteristics and user preferences to automatically configure optimal audio settings. The system performs self-adjustment of equalization parameters, eliminating the need for users to manually configure complex audio parameters while still delivering personalized audio experiences tailored to individual listening preferences and environments.
Solution Approach 2:
The patent utilizes head-related transfer functions that simulate different listening positions and environments by transforming audio parameters. Users can select from predefined spatial audio configurations or allow the system to automatically adjust spatial parameters based on headset type and user preference, providing personalized audio experiences through parameter transformation rather than complex manual configuration.
Data Source
AI summary
A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.


