Gaming Audio Mixing With Neural Equalization for Clear Chat

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Solution Overview

Problem

Gamers face challenges in efficiently managing and utilizing multiple gaming accessories, which can impact their performance in online or competitive games, and there is a need for improved audio management to enhance communication and sound clarity during gameplay.

Innovation Solution

A gaming system with a graphical user interface that allows users to customize and enhance audio streams, including game, chat, and microphone audio, using head-related transfer functions and neural networks to analyze and improve sound quality, and a method to detect and emphasize specific in-game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple gaming accessories are used simultaneously, then the gaming functionality and communication capabilities are enhanced, but the audio management complexity and difficulty of detecting and measuring audio quality increase

Engineering Contradiction:
Improvegaming functionalityVSAvoidaudio management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments audio management into distinct functional modules: game audio processing, chat audio processing, and microphone audio processing. Each module handles specific audio streams independently, allowing complex multi-accessory audio management to be broken down into manageable segments that can be configured and optimized separately.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an audio processing intermediary layer between the multiple gaming accessories and the output devices. This intermediary manages audio streams from various sources (game audio, chat audio, microphone audio) and applies head-related transfer functions and neural network-based equalization to harmonize and optimize the combined audio output, simplifying the overall management complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If audio processing and equalization are applied to multiple audio streams, then audio clarity and sound quality are improved, but the computational resources and processing time required increase

Engineering Contradiction:
Improveaudio clarityVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent applies head-related transfer functions in advance to simulate different listening environments and positions. By pre-processing audio streams with these spatial audio effects before final mixing and output, the system achieves enhanced audio clarity and spatial awareness without requiring intensive real-time computation during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent employs neural networks for automatic equalization that adapt to the specific characteristics of each audio stream and the user's listening environment. The system self-adjusts equalization parameters based on real-time analysis of audio content and user preferences, reducing the need for manual configuration and optimizing computational efficiency by learning from usage patterns.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If head-related transfer functions and neural networks are used for audio customization, then personalized audio experience and sound quality are enhanced, but the device complexity and difficulty of operation increase

Engineering Contradiction:
Improvepersonalized audio experienceVSAvoidease of customization
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements automatic equalization using neural networks that analyze audio characteristics and user preferences to automatically configure optimal audio settings. The system performs self-adjustment of equalization parameters, eliminating the need for users to manually configure complex audio parameters while still delivering personalized audio experiences tailored to individual listening preferences and environments.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent utilizes head-related transfer functions that simulate different listening positions and environments by transforming audio parameters. Users can select from predefined spatial audio configurations or allow the system to automatically adjust spatial parameters based on headset type and user preference, providing personalized audio experiences through parameter transformation rather than complex manual configuration.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250352896A1Audio mixing and equalization in gaming systems
Publication Date: 2025.11.20 GN STORE NORD AS
  • US20250352896A1 patent drawing
  • US20250352896A1 patent drawing
  • US20250352896A1 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.