Gaming Audio Enhancement via Otological Profile

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Solution Overview

Problem

Gamers face challenges in efficiently managing and utilizing multiple gaming accessories, which can impact their competitive performance.

Innovation Solution

The Accessory Management Software (AMS) application modifies sound produced by gaming applications based on a user's otological profile, enhancing sound perception and gaming performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple gaming accessories are used to enhance gaming capability, then gaming performance can be improved, but device complexity and management difficulty increase

Engineering Contradiction:
Improvegaming performanceVSAvoidaccessory management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent combines multiple gaming accessories (headset, keyboard, mouse, joystick) into a single unified system managed by one application. The accessory management application consolidates control of all accessories through a common interface, allowing gamers to manage multiple devices simultaneously without handling each separately, thus reducing management complexity while maintaining enhanced gaming performance.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The accessory management application serves multiple functions: it manages audio output across different accessories, controls input devices, coordinates their operations, and provides a unified configuration interface. This multi-functional approach allows a single application to handle various accessory types and management tasks, reducing the need for separate management tools for each accessory.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If standard sound output is used in gaming applications, then device simplicity is maintained, but sound perception quality deteriorates for users with hearing impairments

Engineering Contradiction:
Improvesound perception qualityVSAvoidgaming performance
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies different audio processing characteristics to different frequency ranges based on the user's otological profile. Specifically, it identifies frequency regions where the user has hearing impairments and applies enhanced processing or compensation only to those specific frequency bands, while leaving other frequencies unchanged. This localized approach improves sound perception quality for affected frequencies without unnecessarily modifying the entire audio spectrum.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system modifies audio output parameters (frequency response, amplitude) based on the user's measured hearing capabilities. By adjusting these parameters according to the otological profile, the system optimizes sound perception for users with hearing impairments, thereby improving gaming performance without requiring a complete redesign of the audio system.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If audio processing is applied to enhance sound perception, then sound quality improves, but processing time and computational resources increase

Engineering Contradiction:
Improvesound perception qualityVSAvoidaudio processing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs audio processing in advance by pre-determining the otological profile through hearing tests and pre-calculating the appropriate audio adjustments. Once the profile is established, the audio processing parameters are prepared and stored, allowing real-time audio output to be generated without extensive processing delays during actual gaming. This preliminary preparation reduces computational burden during time-critical gaming moments.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

By adjusting audio energy and frequency shifting according to individual hearing abilities, the AMS application improves users' ability to perceive sounds in gaming applications, potentially leading to enhanced performance and experience.

Implementation Method 1

modify sound produced by a gaming application based on a user's otological profile... adjusting audio energy and frequency shifting

Methodology Applied
Scientific EffectFrequency shifting:

Data Source

PatentUS20250050220A1Apparatus and method for enhancing sound produced by a gaming application
Publication Date: 2025.02.13 GN AUDIO AS
  • US20250050220A1 patent drawing
  • US20250050220A1 patent drawing
  • US20250050220A1 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.